I will definitely follow up with some scripts - good to know it’s in hand. FWIW 
we just ran into this on an 8 core 2013 MacPro - I’ll make sure we get you that 
script as well.

And yes limiting the threads does definitely restore things to normal.
---
Andrew Mumford

[email protected]
1 (310) 619 0208

> On Sep 14, 2015, at 1:44 AM, Lucy Wilkes <[email protected]> wrote:
> 
> Hi Andrew,
> 
> There is a bug that could be related to this, where some scripts were 
> rendering very slowly on 24-core machines. This has been fixed internally and 
> should be making its way into a release soon. However, 20s sounds a bit more 
> extreme than I would expect to see. Would you be able to send an example 
> script that shows the problem, and full machine specs, so that we can see if 
> it's the same thing?
> 
> Also, if you run Nuke with fewer threads, e.g. "Nuke9.0 -m4" for 4 threads, 
> how does the performance compare?
> 
> Thanks,
> Lucy 
> 
> On Sat, Sep 12, 2015 at 8:17 PM, Andrew Mumford <[email protected] 
> <mailto:[email protected]>> wrote:
> Having abysmal problems trying to do anything using “standard” built in 
> motion blur in Nuke.
> 
> I’m talking about the standard motion blur in transform, paint, tracker etc - 
> basic stuff nothing to do with vectors or other schema. Any use of motion 
> blur knob above zero triggers multi second, say 20 or more, freezes 
> eventually slowing to the point where nuke locks up after every button press 
> in the gui.
> 
> Is anyone else seeing this and does anyone know if there similar bugs 
> relating to Nuke on multi / multi core PC’s, 24 in my case, and multi 
> threading breaking / slowing down Nuke.
> 
> Thanks for any feedback / sarcasm / Trumpism’s etc
> 
> ---
> Andrew Mumford
> 
> [email protected] <mailto:[email protected]>
> 1 (310) 619 0208 <tel:1%20%28310%29%20619%200208>
> 
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> 
> 
> -- 
> Lucy Wilkes                       
> 
> Senior Software Engineer
> The Foundry
> 5 Golden Square, London, W1F 9HT
> Tel: +44 (0)20 7479 4350 <> 
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