Hi Frank Could you make two discreet shots from the one clip ?
That way you'd have one comp container fro 1=>1199 and another one for 1200=>1700 ? If you've already done the comp for the whole shot you could just import that into the new shots and render each one from the timeline separately. But yeah I agree more control of the frame server in general is high up on my wishlist. Good luck Phill. On Tue, Nov 24, 2015 at 5:12 PM, Frank Rueter|OHUfx <[email protected]> wrote: > and for a bit of fun trivia )sorry for the monologue): > with the write node's lifetime range set, I get non-descriptive errors > when rendering in the timeline (F7 on the comp container) but rendering in > the node graph (F7 on the Write node) seems to work fine. > > > > > On 11/24/2015 07:08 PM, Frank Rueter|OHUfx wrote: > > to follow up my own question with an answer: > using the Write node's lifetime range seems to work, so the frame server > just zips up to the frame the Write node starts being active on. > > > On 11/24/2015 06:51 PM, Frank Rueter|OHUfx wrote: > > Hi all, > > quick question for those who have used NukeStudio a bit more than me: > I have a comp container for a shot that is about 1700 frames and I need to > adjust an animation to match sound/narration around frame 1200. > So, in my workflow I'd like to adjust key frames and cache the viewer to > play it back with audio - turns out the Nuke viewer still can't do it even > when launched as NukeStudio - boo! > So I switch back to the timeline and render the comp container. However, i > don't want the frame server to render the first 1200 frames cause there is > nothing there that's sounds relevant. I need NukeStudio to render the comp > container starting at frame 1200 (I don't care if it keeps rendering the > rest but I need it to start at clip frame 1200). > How do you achieve this? > I thought I'd trick it by trimming the first 1200 frame of the comp > container in the timeline - turns out it still renders everything starting > with frame 1. > > So, on my wish list would be: > A - finally make the Nunke (aka "comp") viewer play back sound > B - have some control where a comp container is rendered from, e.g. start > at where the play head sits in the timeline, obey in and out points, > trimming etc > > Any cool tips or tricks here? > > Cheers, > frank > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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