Thanks for bringing up deep UV maps again Frank. I am so looking forward to
being able to do true deep camera projection with just a deep opacity image
and Nuke camera as the input!

I know some places have the tools, but as a workaround with some of the
benefits, I've deep unpremulted the opacity out, flattened it then used a
regular STMap node. This saves the need for an unfiltered data pass. Then I
added the motion blur back in with VectorBlur, using the flattened deep
opacity as my Zdepth source.



On 17 February 2016 at 18:36, Frank Rueter|OHUfx <[email protected]> wrote:

> which isn't always possible. Think about a rotating head where the nose
> occludes parts of the cheeks etc.
> With the "flat" STMap you get nasty edges in those areas whereas a
> DeepSTMap could solve that (with the right image data coming in).
>
>
> On 18/02/16 12:34 pm, Ryan O'Phelan wrote:
>
> Wow, that would be a great solution. I suppose the alternative is to do
> each object UV separately and then comp them after the STmap.
>
> R
>
> On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx <[email protected]>
> wrote:
>
>> Slightly OT but somewhat related (especially to Ryan's post):
>> This is why a DeepUVMap node would be great. With that you can render
>> deep ST maps from whatever software and have high quality STMap workflow in
>> Nuke without any aliasing in areas where geo overlaps itself.
>>
>>
>>
>> On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
>>
>> Maybe there's anti-aliasing on the edges? If we use UV maps, we make sure
>> there is no filter when rendered, or you will get junk on the edges.
>>
>> On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
>> <[email protected]>[email protected]> wrote:
>>
>>> What image format are you using? Mocha Pro will output 32-bit float
>>> distortion maps as long as you write to a format that supports it. I know
>>> Mocha supports tif/dpx for sure which would both work, I'd choose exr if it
>>> was available but haven't used Mocha in quite a while.
>>>
>>> The loss of precision at 16-bit may not seem like a big deal but it
>>> nearly always causes artifacts.
>>>
>>> Ripped straight from Imagineer systems documentation:
>>>
>>> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>>>> options
>>>>
>>>
>>> On 17 February 2016 at 16:40, Nick Guth < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> I've tried centering inside of mocha using it's 'calibrate center'
>>>> method, but it didn't seem to affect the image. Offsetting in nuke does
>>>> make it a tiny bit smoother, but I think that's because the image is being
>>>> filtered by the transform. Hmm.
>>>>
>>>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>>>> <[email protected]>[email protected]>
>>>> wrote:
>>>>
>>>>> 16-bit does have a few bits less of precision (pun intended), but I
>>>>> wouldn't think it would cause aliasing. I haven't used mocha extensively,
>>>>> so I can only guess. It's not one of those cases where you have offset X
>>>>> and Y by 0.5 pixels or something?
>>>>> Den 17 feb 2016 8:49 em skrev "Nick Guth" < <[email protected]>
>>>>> [email protected]>:
>>>>>
>>>>>> Mocha seems to kick out 16bit distortion maps and I don't see any
>>>>>> options to up that 32bit. When I'm using the maps in nuke I get really 
>>>>>> hard
>>>>>> aliased edges. Blurring the map 3 pixels seems to help a little.
>>>>>>
>>>>>> Anyone have luck with smooth transitions from mocha distortion maps?
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> <[email protected]>
>>>>>> [email protected],
>>>>>> <http://forums.thefoundry.co.uk/>http://forums.thefoundry.co.uk/
>>>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> <[email protected]>
>>>>> [email protected], <http://forums.thefoundry.co.uk/>
>>>>> http://forums.thefoundry.co.uk/
>>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Nick Guth
>>>> motion . composite . design
>>>> www.nickguth.com
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected], 
>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>> --
>> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
>> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
>> consulting <http://ohufx.com/index.php/vfx-customising> *
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
>
> _______________________________________________
> Nuke-users mailing [email protected], 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> --
> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
> consulting <http://ohufx.com/index.php/vfx-customising> *
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to