You should use 32bit exr, that should solve your problem, I used to get
that a lot when working with STMAPS, but once I started using exr at 32bit,
life became much much better


On Wed, Feb 17, 2016 at 7:58 PM, Michael Garrett <michaeld...@gmail.com>
wrote:

> I forgot to add that in this scenario I would do a deep recolour with the
> UV remapped image onto the deep opacity it was extracted from, and then I
> get the transparency/AA back.
>
> On 17 February 2016 at 19:20, Michael Garrett <michaeld...@gmail.com>
> wrote:
>
>> Thanks for bringing up deep UV maps again Frank. I am so looking forward
>> to being able to do true deep camera projection with just a deep opacity
>> image and Nuke camera as the input!
>>
>> I know some places have the tools, but as a workaround with some of the
>> benefits, I've deep unpremulted the opacity out, flattened it then used a
>> regular STMap node. This saves the need for an unfiltered data pass. Then I
>> added the motion blur back in with VectorBlur, using the flattened deep
>> opacity as my Zdepth source.
>>
>>
>>
>> On 17 February 2016 at 18:36, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:
>>
>>> which isn't always possible. Think about a rotating head where the nose
>>> occludes parts of the cheeks etc.
>>> With the "flat" STMap you get nasty edges in those areas whereas a
>>> DeepSTMap could solve that (with the right image data coming in).
>>>
>>>
>>> On 18/02/16 12:34 pm, Ryan O'Phelan wrote:
>>>
>>> Wow, that would be a great solution. I suppose the alternative is to do
>>> each object UV separately and then comp them after the STmap.
>>>
>>> R
>>>
>>> On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx <fr...@ohufx.com>
>>> wrote:
>>>
>>>> Slightly OT but somewhat related (especially to Ryan's post):
>>>> This is why a DeepUVMap node would be great. With that you can render
>>>> deep ST maps from whatever software and have high quality STMap workflow in
>>>> Nuke without any aliasing in areas where geo overlaps itself.
>>>>
>>>>
>>>>
>>>> On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
>>>>
>>>> Maybe there's anti-aliasing on the edges? If we use UV maps, we make
>>>> sure there is no filter when rendered, or you will get junk on the edges.
>>>>
>>>> On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
>>>> <daniel.st...@thefoundry.co.uk>daniel.st...@thefoundry.co.uk> wrote:
>>>>
>>>>> What image format are you using? Mocha Pro will output 32-bit float
>>>>> distortion maps as long as you write to a format that supports it. I know
>>>>> Mocha supports tif/dpx for sure which would both work, I'd choose exr if 
>>>>> it
>>>>> was available but haven't used Mocha in quite a while.
>>>>>
>>>>> The loss of precision at 16-bit may not seem like a big deal but it
>>>>> nearly always causes artifacts.
>>>>>
>>>>> Ripped straight from Imagineer systems documentation:
>>>>>
>>>>> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>>>>>> options
>>>>>>
>>>>>
>>>>> On 17 February 2016 at 16:40, Nick Guth < <nick.g...@gmail.com>
>>>>> nick.g...@gmail.com> wrote:
>>>>>
>>>>>> I've tried centering inside of mocha using it's 'calibrate center'
>>>>>> method, but it didn't seem to affect the image. Offsetting in nuke does
>>>>>> make it a tiny bit smoother, but I think that's because the image is 
>>>>>> being
>>>>>> filtered by the transform. Hmm.
>>>>>>
>>>>>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>>>>>> <elias.ericsson.rydb...@gmail.com>elias.ericsson.rydb...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> 16-bit does have a few bits less of precision (pun intended), but I
>>>>>>> wouldn't think it would cause aliasing. I haven't used mocha 
>>>>>>> extensively,
>>>>>>> so I can only guess. It's not one of those cases where you have offset X
>>>>>>> and Y by 0.5 pixels or something?
>>>>>>> Den 17 feb 2016 8:49 em skrev "Nick Guth" < <nick.g...@gmail.com>
>>>>>>> nick.g...@gmail.com>:
>>>>>>>
>>>>>>>> Mocha seems to kick out 16bit distortion maps and I don't see any
>>>>>>>> options to up that 32bit. When I'm using the maps in nuke I get really 
>>>>>>>> hard
>>>>>>>> aliased edges. Blurring the map 3 pixels seems to help a little.
>>>>>>>>
>>>>>>>> Anyone have luck with smooth transitions from mocha distortion maps?
>>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Nick Guth
>>>>>> motion . composite . design
>>>>>> www.nickguth.com
>>>>>>
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-- 
Michael Clarke
Owner | Dark Square FX
www.darksquarefx.com
Ph: (310) 779-2668 LA
Ph  (347) 603-0970 NY
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