Absolutely, this is one of the most frustrating workflows with NS - what is
the point of having a comp script across many shots if you can't render a
shot portion of that script's output? It makes it tricky to work with a
farm etc. you need to carefully group shots on different tracks.. do folks
have a better way?

The transcoding that output is also a real pain as a result of this..

Thanks for raising this.

M


www.matmccosker.com
M- +61 (0) 4384 78501




On Fri, Apr 15, 2016 at 12:11 PM, Frank Rueter|OHUfx <[email protected]>
wrote:

> You are not the only one. Having control over frame range when rendering
> to the timeline would be very sensible and enormous workflow improvement.
> I gave up on "render to timeline" all together because of the lack of this
> feature (I had very long shots at the time with vfx only on very few
> frames).
>
>
>
> On 04/15/2016 11:41 AM, jean-luc wrote:
>
>> I love “render to timeline” in Nuke Studio but I can’t understand why it
>> deletes all the existing frames of the latest render and why you can only
>> render the entire frame range
>>
>> I don’t think it would be too hard to make the clip color reflect which
>> frames are current and which are old in the timeline. For example when some
>> of the frames are missing/offline it turns red and the rest of the clip is
>> yellow.
>> So say I have a 1000 frames clip and I’m only working on 1-100, the clip
>> would be green 1-100 and yellow 101-1000 after rendering 1-100 to the
>> timeline.
>>
>> I can think of a few workaround with multiple tracks and changing the
>> project settings to change the frame range but it seems like an overly
>> complicated way to do it.
>>
>> The only convenient way around it is to use Deadline or something like it
>> to render sections of the shot in the background.
>>
>> I’m wondering if I’m the only person who finds this strange? I’d log a
>> feature request if there is enough people
>> interested_______________________________________________
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>> [email protected], http://forums.thefoundry.co.uk/
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>>
>
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