Are these float now? As PF could only output 8bit at one point.
Do we know if they have added the 1/2 pixel required to stop unnecessary 
interpolation?

ie 

set cut_paste_input [stack 0]
version 9.0 v8
push $cut_paste_input
Expression {
 expr0 (x+0.5)/width
 expr1 (y+0.5)/height
 name UVmap
}


Howard 



> On 24 Aug 2016, at 11:16, Holger Hummel|Celluloid VFX 
> <hol...@celluloid-vfx.com> wrote:
> 
> Well... it's not that we don't know that kind of 'smart thinking' from other 
> software vendors, do we?
> Hope dies last - but it ultimately will, right? ;)
> 
> Interesting to know you see quality issues with the STMaps from PFTrack. 
> Wondering if that
> is also the case with the built-in workflow of the new PFTrack versions.
> 
> Cheers,
> Holger
> 
> On 23.08.2016 22:32, Frank Rueter|OHUfx wrote:
>> Thanks for confirming Holger.
>> I have asked them now as well and go tthe same reply (no longer being 
>> developed because of the new STMap workflow).
>> 
>> Whilst  love PFTrack and will certainly upgrade, I don't like being forced 
>> into it like this.
>> 
>> So I'm creating my own STMaps now via Nuke 9.
>> 
>> I tried creating them through PFTrack but the quality/accuracy wasn't as 
>> good as using the PFBarrel plugin in Nuke 9 to produce them.
>> 
>> I would have hoped that they at least compile their code for Nuke 10 and 
>> then let it phase out after a fair amount of time.
>> 
>> Cheers,
>> frank
>> 
>> On 23/08/16 8:29 PM, Holger Hummel|Celluloid VFX wrote:
>>> Hi Frank,
>>> 
>>> asked them exactly this question last week.
>>> Doesn't exist anymore. The official workflow from PFTrack is now to export 
>>> STMaps:
>>> 
>>> http://www.thepixelfarm.co.uk/pftrack-st-maps/ 
>>> <http://www.thepixelfarm.co.uk/pftrack-st-maps/>
>>> 
>>> Question is of course whatcha gonna do if you have an older version of 
>>> PFTrack?
>>> They apparently didn't think about that... 
>>> 
>>> But you can always pipe a UV ramp image through the undistort in PFTrack and
>>> render that to be used in Nuke i think.
>>> 
>>> Cheers,
>>> Holger
>>> 
>>> 
>>> 
>>> On 23.08.2016 05:39, Frank Rueter|OHUfx wrote:
>>>> Does anybody know about the whereabouts of the PFBarrel plugin these days?
>>>> For Nuke 10 that is??
>>>> 
>>>> Cheers,
>>>> frank
>>>> 
>>>> -- 
>>>> <Mail Attachment.png> <http://www.ohufx.com/>      vfx compositing 
>>>> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and 
>>>> consulting <http://ohufx.com/index.php/vfx-customising>
>>>> 
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>>>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>> -- 
>>> Holger Hummel  -  hol...@celluloid-vfx.com <mailto:hol...@celluloid-vfx.com>
>>> 
>>> Celluloid Visual Effects GmbH & Co. KG
>>> Paul-Lincke-Ufer 39/40, 10999 Berlin
>>> phone +49 (0)30 / 54 735 220  -  m...@celluloid-vfx.com 
>>> <mailto:m...@celluloid-vfx.com>
>>> 
>>> 
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>>> <mailto:Nuke-users@support.thefoundry.co.uk>, 
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>> 
>> 
>> _______________________________________________
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>> Nuke-users@support.thefoundry.co.uk 
>> <mailto:Nuke-users@support.thefoundry.co.uk>, 
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>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
> -- 
> Holger Hummel  -  hol...@celluloid-vfx.com <mailto:hol...@celluloid-vfx.com>
> 
> Celluloid Visual Effects GmbH & Co. KG
> Paul-Lincke-Ufer 39/40, 10999 Berlin
> phone +49 (0)30 / 54 735 220  -  m...@celluloid-vfx.com 
> <mailto:m...@celluloid-vfx.com>
> _______________________________________________
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