Great, thanks Joseph. Btw, Arri Meta Extract seems to generate the .aml
files, right? Or is the command line tool doing something different?

On Fri, Oct 28, 2016 at 12:34 PM, Joseph Goldstone <jgoldst...@arri.com>
wrote:

>
> On Oct 28, 2016, at 12:14 PM, Gary Jaeger <g...@corestudio.com> wrote:
>
> That’s great info, thanks Joseph. I’ll ask the DP if any in camera grading
> was done. And just so I’m clear, if they *were* done we could extract,
> convert and use in nuke, correct?
>
>
> You could, though at the present time, though the extraction can be done
> with a command-line tool, the conversion from ARRI 3D LUT format to a
> Nuke-ready format requires use of a GUI tool. Not so great if your DP used
> a different in-camera grade on 2,500 effects shots. But mostly we find that
> people develop a handful of looks in pre-production (“daylight exterior”,
> “daylight interior”, “evening exterior”, “evening interior”, “flashback”)
> and then select one of that menu of a handful for all the shots in a
> sequence. Or just use one for the entire production.
>
>
> And is that where we’d load the 3D LUT into an ocio file transform
> downstream of the read but ahead of any FX work?
>
>
> I wouldn’t think that you would be using the LUT until after you’d added
> the VFX:
>
>    1. File comes in LogC.
>    2. You extract the .aml with the command-line tool and use the GUI
>    tool to convert it to, say, IRIDAS .cube.
>    3. Read the LogC file in and linearize to your working space (e.g. if
>    you are using ACES, linearize the LogC to ACEScg using the LogC IDT)
>    4. bring in your dinosaur from your dinosaur’s encoding space to the
>    working space, and comp in working space
>    5. transform the comp from working space to LogC (inverse of (3)
>    above).
>    6. apply .cube file from (2) via OCIO FileTransform to get displayable
>    values.
>
> I don’t want to give you specific parameter settings since I’m using a
> prototype ACES 1.0.3 OCIO config and am using Nuke 10.0v4. I think the
> earliest Nuke 10.0 + ACES OCIO config support may have had some issues
> (though HPD is the authority on this) and anyway, researchers shouldn’t
> tell production people what to do. (And indeed you may not be working in
> ACES at all, and I’ve totally forgotten what Nuke is like pre-ACES, which
> is why 1-6 above are a bit vague.)
>
> Best—
> —joseph
>
>
> *Gary Jaeger */ 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com
>
> On Oct 28, 2016, at 11:58 AM, Joseph Goldstone <jgoldst...@arri.com>
> wrote:
>
> The LogC is the same, and you can use a “standard LogC to Rec709 LUT” from
> the ARRI website to match the traditional ALEXA look.
>
> Perhaps that’s enough of an answer for you right now. But for those of you
> that are interested in the general question of LogC from the AMIRA…
>
> …there is a much more flexible color processing architecture built into
> the AMIRA, the ALEXA MINI and the ALEXA SXT. In the AMIRA, the user has the
> option of either extensively tweaking the standard processing, or loading
> in a 3D LUT generated in another package (say, Resolve of Baselight) and
> this 3D LUT will be carried in the .mov file as metadata. ASC CDL is also
> applied differently to LogC data for those more recent cameras — bowing to
> Hollywood tradition, on the AMIRA, MINI and SXT it’s the LogC data that
> gets modified by the ASC CDL values, not the display-ready video values (as
> is the case with older ALEXA models).
>
> There is not currently a command-line tool to extract these 3D LUTs
> directly in a form that Nuke understands. There is a command to extract the
> 3D LUT as a .aml file, and there is a GUI tool (the ARRI Color Tool) that
> can be used to convert the .aml file into a variety of 3D LUT formats that
> Nuke understands, but it’s not scriptable.
>
> To download the ARRI Color Tool, or to read more about it, you can look
> here:
> http://www.arri.com/camera/alexa/tools/arri_color_tool/
>
> To learn more about metadata extraction (including pulling out the look
> file) you can look here:
> http://www.arri.com/camera/alexa/tools/arri_meta_extract/
>
> I haven’t seen many features use this flexibility to date; many of them
> are grading downstream and as Michael points out, LogC is LogC wherever.
> But as you are on an AMIRA show, you should probably check to see if any
> in-camera grading was done or any custom looks were loaded.
>
> Best—
> —joseph
>
> On Oct 28, 2016, at 10:46 AM, Michael Garrett <michaeld...@gmail.com>
> wrote:
>
> Hey Gary,
>
> Amira LogC is the same isn't it? It's possible Premiere is applying a LogC
> to Rec709 LUT to roll the highlights off and get it looking presentable. I
> would imagine from what you're saying that the footage looks blown out in
> Nuke because it's not doing the additional s-curve in the above LUT to get
> a reasonable image. Check out the Arri web site to download a LogC to
> Rec709 LUT.
>
> Cheers,
> Michael
>
> On 28 October 2016 at 13:02, Gary Jaeger <g...@corestudio.com> wrote:
>
>> I have a question about LogC as well. Do we need a different LUT to work
>> with Amira LogC footage? I’m pretty sure the camera tags the clips, and for
>> instance Premiere reads that and displays the footage with that lut so the
>> editor (and client) see something reasonable i.e. not flat LogC like it is
>> looking at the raw clips. But Nuke displays the footage quite blown out. I
>> know the data is there, but is the AlexaV3LogC not the right transform?
>>
>>
>> *Gary Jaeger */ 650.728.7957 direct / 415.518.1419 mobile
>> http://corestudio.com
>>
>> On Oct 26, 2016, at 7:07 AM, Stepan Z <motionarti...@gmail.com> wrote:
>>
>> Hello i didn't think about the bitrate! Thank you Andrew! I'll read about
>> the compare node!
>>
>> All the best
>>
>> Stepan
>>
>>
>>
>>
>> On 25 Oct 2016, at 22:19, Andrew Mumford <a_mumf...@mac.com> wrote:
>>
>> Are your dpx's 10 bit ? - That would make it different for sure !
>>
>> There's also a "hidden" but wonderful node called"Compare" that is great
>> for checking these things - gives you a visual and error based output.
>>
>> ---
>> Andrew Mumford
>>
>>
>> On Oct 25, 2016, at 09:56 AM, Stepan Z <motionarti...@gmail.com> wrote:
>>
>> Hello
>>
>> I'm using nuke studio to conform a few short edits, publish a source dpx
>> sequence and a nuke script.
>>
>> So i'm bringing in original alexa logc encoded prores files, and
>> publishing dpx sequence with logC set as the colorspace in the export
>> dialog. When i then bring over that dpx sequence back into NS and drop it
>> on top of the prores and disable all colour transforms (viewer to none
>> instead of sRGB and the per file transform to linear) perceptually the
>> files look identical. But when you sample a pixel or an area with the
>> viewer the rgb values after two decimal places seem to change when your
>> flicking between dpx and prores.
>>
>> Is this normal and is just the difference in encodings or should they be
>> exactly the same given that they come from the same file and are in the
>> same colourspace?
>>
>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, https://protect-us.
> mimecast.com/s/arGYBbiNp60UG?domain=forums.thefoundry.co.uk
> <http://forums.thefoundry.co.uk/>
> https://protect-us.mimecast.com/s/27lmBXIbrzlTx?domain=
> support.thefoundry.co.uk
> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>
>
>
>
> ------------------------------
> This email has been scanned for email related threats and delivered safely
> by Mimecast.
> For more information please visit http://www.mimecast.com
> ------------------------------
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, https://protect-us.mimecast.
> com/s/K2R4BwcEbNOc1?domain=forums.thefoundry.co.uk
> <http://forums.thefoundry.co.uk/>
> https://protect-us.mimecast.com/s/enY4BbCGbV7ik?domain=
> support.thefoundry.co.uk
> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>
>
>
>
> ------------------------------
> This email has been scanned for email related threats and delivered safely
> by Mimecast.
> For more information please visit http://www.mimecast.com
> ------------------------------
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>



-- 
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650.728.7957 (direct) • 650.728.7060 (main)
http://corestudio.com
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to