There is a "FillMatte" shader which essentially does this.
On Wed, Apr 12, 2017 at 2:21 AM contact <cont...@michaelloithaler.de> wrote: > Hey Daniel, > each light has a "output mask" option. > You can use this output as a shadow matte. > Hope this helps. > > Cheers > Michael > > > -------- Original message -------- > From: Danimator <3df...@gmail.com> > Date: 12/04/2017 01:25 (GMT+01:00) > To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> > Subject: [Nuke-users] Primary Visibility > > Maybe I missed how to do this, but is there a way to have multiple > objects in Nuke 3D space and with the scanline render, or rayRender > for that matter, render one of those objects with the primary > visibility turned off? So it can cast shadows but be unseen? or create > a reflection but be invisible? > > -- > Cheers, > -Daniel > > > Daniel L Smith > VFX Supervisor & Stereographer > Foundry Certified NUKE Instructor > http://www.danimation.com > > 716-435-0735 3df...@gmail.com > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users