There is a "FillMatte" shader which essentially does this.

On Wed, Apr 12, 2017 at 2:21 AM contact <cont...@michaelloithaler.de> wrote:

> Hey Daniel,
> each light has a "output mask" option.
> You can use this output as a shadow matte.
> Hope this helps.
>
> Cheers
> Michael
>
>
> -------- Original message --------
> From: Danimator <3df...@gmail.com>
> Date: 12/04/2017 01:25 (GMT+01:00)
> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk>
> Subject: [Nuke-users] Primary Visibility
>
> Maybe I missed how to do this, but is there a way to have multiple
> objects in Nuke 3D space and with the scanline render, or rayRender
> for that matter, render one of those objects with the primary
> visibility turned off? So it can cast shadows but be unseen? or create
> a reflection but be invisible?
>
> --
> Cheers,
> -Daniel
>
>
> Daniel L Smith
> VFX Supervisor & Stereographer
> Foundry Certified NUKE Instructor
> http://www.danimation.com
>
> 716-435-0735 3df...@gmail.com
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