When I apply the fill matte to the object that is casting the
reflection, it disables RayRender from rendering any reflections. I
need to get the objects reflections without the object in there. Just
like you would set up any normal AOV in Maya.  Fillmat replaces the
RGBA values, not hides the visibility.  Visibility is what I need.
Output Mask will work for a shadow pass, but still doesn't solve the
visibility issue.

Thanks

On Wed, Apr 12, 2017 at 10:40 AM, Deke Kincaid <dekekinc...@gmail.com> wrote:
> There is a "FillMatte" shader which essentially does this.
>
>
> On Wed, Apr 12, 2017 at 2:21 AM contact <cont...@michaelloithaler.de> wrote:
>>
>> Hey Daniel,
>> each light has a "output mask" option.
>> You can use this output as a shadow matte.
>> Hope this helps.
>>
>> Cheers
>> Michael
>>
>>
>> -------- Original message --------
>> From: Danimator <3df...@gmail.com>
>> Date: 12/04/2017 01:25 (GMT+01:00)
>> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>> Subject: [Nuke-users] Primary Visibility
>>
>> Maybe I missed how to do this, but is there a way to have multiple
>> objects in Nuke 3D space and with the scanline render, or rayRender
>> for that matter, render one of those objects with the primary
>> visibility turned off? So it can cast shadows but be unseen? or create
>> a reflection but be invisible?
>>
>> --
>> Cheers,
>> -Daniel
>>
>>
>> Daniel L Smith
>> VFX Supervisor & Stereographer
>> Foundry Certified NUKE Instructor
>> http://www.danimation.com
>>
>> 716-435-0735 3df...@gmail.com
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
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>
>
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-- 
Cheers,
-Daniel


Daniel L Smith
VFX Supervisor & Stereographer
Foundry Certified NUKE Instructor
http://www.danimation.com

716-435-0735 3df...@gmail.com
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