same thing with alembic export. So I think it is a bug and I will report it. Strange that nobody noticed it before.
@Mads: Thanks I will try that cheers, Vincent 2017-05-19 8:45 GMT+02:00 Mads Hagbarth Damsbo <madshl...@gmail.com>: > If you add the matrix from the camera and axis into a new camera node, > then bake the animation. It should do it. > (Maybe there is a easier way?) > > > fre. 19. maj 2017 kl. 01.29 skrev Ari Rubenstein <a...@curvstudios.com>: > >> I wonder if writeGeo output to Alembic instead of fbx would incorporate >> the axis info ? >> >> Sent from my iPhone >> >> On May 17, 2017, at 12:20 PM, Vincent Langer <m...@vincentlanger.com> >> wrote: >> >> Hi there, >> >> I would like to Export a camera which is animated itself and also >> transformed by another animated axis >> >> If I try to export the camera with WriteGeo as a fbx the axis animation >> is ignored. >> Am I doing something wrong? >> >> Workaround so far would be to export the axis too and setting it up in my >> DCC of choice. >> >> BUT why? >> >> cheers, >> Vincent >> >> >> -- >> Vincent Langer >> Uhlandstr. 29 >> 71634 Ludwigsburg >> +49 176 965 177 61 <+49%20176%2096517761> >> www.vincentlanger.com >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > Best regards. Mads Hagbarth Lund > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Vincent Langer Uhlandstr. 29 71634 Ludwigsburg +49 176 965 177 61 www.vincentlanger.com
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