I confirm that this never worked... 

If you combine both transformations via expressions in a new camera, the
export should work.

---
"beam me up scotty"

glouk [5]

 [6] 

Le 19.05.2017 10:24, Vincent Langer a écrit :

> same thing with alembic export.
> 
> So I think it is a bug and I will report it. Strange that nobody noticed it 
> before.
> 
> @Mads: 
> Thanks I will try that 
> cheers, Vincent 
> 
> 2017-05-19 8:45 GMT+02:00 Mads Hagbarth Damsbo <madshl...@gmail.com>:
> 
> If you add the matrix from the camera and axis into a new camera node, then 
> bake the animation. It should do it. 
> (Maybe there is a easier way?) 
> 
> fre. 19. maj 2017 kl. 01.29 skrev Ari Rubenstein <a...@curvstudios.com>: 
> 
> I wonder if writeGeo output to Alembic instead of fbx would incorporate the 
> axis info ?
> 
> Sent from my iPhone 
> 
> On May 17, 2017, at 12:20 PM, Vincent Langer <m...@vincentlanger.com> wrote:
> 
> Hi there,
> 
> I would like to Export a camera which is animated itself and also transformed 
> by another animated axis 
> 
> If I try to export the camera with WriteGeo as a fbx the axis animation is 
> ignored. 
> Am I doing something wrong?
> 
> Workaround so far would be to export the axis too and setting it up in my DCC 
> of choice.
> 
> BUT why? 
> 
> cheers, 
> Vincent 
> 
> -- 
> 
> Vincent Langer
> Uhlandstr. 29
> 71634 Ludwigsburg
> +49 176 965 177 61 [1]
> www.vincentlanger.com [2] 
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-- 
Best regards. Mads Hagbarth Lund 
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-- 

Vincent Langer
Uhlandstr. 29
71634 Ludwigsburg
+49 176 965 177 61
www.vincentlanger.com [2] 
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