Ive done something crazy, because I make video games.ive written a spacial 
system in direct x 11... i do with 16 synapses per cell, and i can go up to 
about an 8192x8192 texture, 16 synapses per cell, means its 2048x2048 cells.If 
you do it purely on textures only, then itll work with SLI.  which is pretty 
important.Ive got a hierarchy, its not totally working yet, but I cycle pretty 
quick... I dont think a cuda one would beat it,  writing it in shaders is even 
more restrictive.The synapses all have an address, and a weight,   when scoring 
your cells, you literally brute force every synapse.  the gpu does a good job 
at it.
                                          
_______________________________________________
nupic mailing list
[email protected]
http://lists.numenta.org/mailman/listinfo/nupic_lists.numenta.org

Reply via email to