Ive done something crazy, because I make video games.ive written a spacial
system in direct x 11... i do with 16 synapses per cell, and i can go up to
about an 8192x8192 texture, 16 synapses per cell, means its 2048x2048 cells.If
you do it purely on textures only, then itll work with SLI. which is pretty
important.Ive got a hierarchy, its not totally working yet, but I cycle pretty
quick... I dont think a cuda one would beat it, writing it in shaders is even
more restrictive.The synapses all have an address, and a weight, when scoring
your cells, you literally brute force every synapse. the gpu does a good job
at it.
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