Magnus,

Can't wait to see what you've come up with!

Ian
On 7 May 2014 23:04, "Magnus McWootton" <[email protected]> wrote:

> Ive done something crazy, because I make video games.
> ive written a spacial system in direct x 11... i do with 16 synapses per
> cell, and i can go up to about an 8192x8192 texture, 16 synapses per cell,
> means its 2048x2048 cells.
> If you do it purely on textures only, then itll work with SLI.  which is
> pretty important.
> Ive got a hierarchy, its not totally working yet, but I cycle pretty
> quick... I dont think a cuda one would beat it,  writing it in shaders is
> even more restrictive.
> The synapses all have an address, and a weight,   when scoring your cells,
> you literally brute force every synapse.  the gpu does a good job at it.
>
>
> _______________________________________________
> nupic mailing list
> [email protected]
> http://lists.numenta.org/mailman/listinfo/nupic_lists.numenta.org
>
>
_______________________________________________
nupic mailing list
[email protected]
http://lists.numenta.org/mailman/listinfo/nupic_lists.numenta.org

Reply via email to