Magnus, Can't wait to see what you've come up with!
Ian On 7 May 2014 23:04, "Magnus McWootton" <[email protected]> wrote: > Ive done something crazy, because I make video games. > ive written a spacial system in direct x 11... i do with 16 synapses per > cell, and i can go up to about an 8192x8192 texture, 16 synapses per cell, > means its 2048x2048 cells. > If you do it purely on textures only, then itll work with SLI. which is > pretty important. > Ive got a hierarchy, its not totally working yet, but I cycle pretty > quick... I dont think a cuda one would beat it, writing it in shaders is > even more restrictive. > The synapses all have an address, and a weight, when scoring your cells, > you literally brute force every synapse. the gpu does a good job at it. > > > _______________________________________________ > nupic mailing list > [email protected] > http://lists.numenta.org/mailman/listinfo/nupic_lists.numenta.org > >
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