@David,
Worth   noting that. Generally  someone teaches\explains you the rules of
the game. This is a much faster learning process than trying to figure our
the rules by watching a game. By watching a few games you can definitely
learn tricks to do well where you may fail. But an initial explanation
makes the process a whole lot quicker.

Chandan

On Tue, Apr 14, 2015 at 9:04 AM, David Wood <[email protected]> wrote:

> Hi all,
>
> It seems to me that people learn chess by watching, studying or playing
> games. Sometimes they learn the rules experientially like that as well. So,
> perhaps a way to teach NuPIC to learn chess is by simply feeding it the
> patterns of real games so it can learn those patterns. It might not need to
> have the actual rules encoded at all…
>
> Regards,
> Dave
> --
> http://about.me/david_wood
>
>
>
> > On Apr 14, 2015, at 09:56, Ralf Seliger <[email protected]> wrote:
> >
> > @Matt:
> > Well, that's what I call a coincidence! Nice piece of code, btw. You (or
> your son) missed en passant and castling, however ;-)
> >
> > @Matt, @David:
> > SDR encoding of chess positions: I guess the real problem is capturing
> the semantics. Imagine for instance all positions allowing "mate in one".
> Those position will look wildly different from each other on the board, but
> would have to have a similar SDR, wouldn't they?
> >
> >
> > Am 13.04.2015 um 20:52 schrieb David Ray:
> >> I have an idea for the encoding!
> >>
> >> How about this:
> >> 1. There are 32 different pieces, so you need 5 bits for a piece. (W)
> >> 2. There are 64 squares on a chess board, so you need 64 * 5 bits to be
> able to place any piece on any square.
> >> 3. Amend the above (#1) to have 6 bits - you need to encode a "empty"
> piece - making #2 64 * 6 bits.
> >>
> >> So now you can express the entire chess board with all pieces having a
> square plus missing piece squares (empty squares). You should probably have
> topography using 64 * 6 bits so you might have to fudge to get an even root
> by upping the number of bits encoding a piece?
> >>
> >> Does that make sense?
> >>
> >> Another option is to use  a MultiEncoder with a GeoSpatial and scalar
> encoder inside. Make a dimple coordinate system for the 64 squares of the
> chess board.
> >>
> >> David
> >>
> >> Sent from my iPhone
> >>
> >>> On Apr 13, 2015, at 1:14 PM, Matthew Taylor <[email protected]> wrote:
> >>>
> >>>> On Mon, Apr 13, 2015 at 11:07 AM, Ralf Seliger <[email protected]> wrote:
> >>>> For an example have a look at https://web.chessclub.com which is a
> web
> >>>> interface to the Internet Chess Club servers written in
> JavaScript/jQuery
> >>>> (client) and node.js (server).
> >>> Wow, that looks familiar... I created this (client-only) chessboard
> >>> with my son while trying to teach him some programming concepts:
> >>>
> >>> http://rhyolight.github.io/chesster/
> >>> https://github.com/rhyolight/chesster
> >>>
> >>> On another note, I'm interesting in figuring out how to encode the
> >>> state of a chessboard into an SDR so I can train a model on a database
> >>> of history chess games.
> >>>
> >>> ---------
> >>> Matt Taylor
> >>> OS Community Flag-Bearer
> >>> Numenta
> >>>
> >>
> >
> >
>
>
>


-- 
Regards
Chandan Maruthi

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