From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Brad Thompson Sent: Monday, October 09, 2000 5:19 PM To: [EMAIL PROTECTED] Subject: RE: ooooo... traveller... (was: [ogf-d20-l] Everything old is new again department...) << Still, what you are really describing is how to create a character, since you won't actually use the character until the process is finished. >> Nah, it's experience generation, not character generation. (Work with me here, Brad. There's gotta be a way we can make this one legit...) Martin L. Shoemaker Emerald Software, Inc. -- Custom Software and UML Training [EMAIL PROTECTED] www.EmeraldSoftwareInc.com www.UMLBootCamp.com
- Re: ooooo... traveller... (w... Ryan S. Dancey
- Re: ooooo... traveller... (w... lizard
- Re: ooooo... traveller... (w... Neon Sun Games
- Re: ooooo... traveller... (w... Marizhavashti Kali
- Re: ooooo... traveller... (w... Lizard
- RE: ooooo... traveller... (w... Andrew Hackard
- RE: ooooo... traveller... (w... Brad Thompson
- RE: ooooo... traveller... (w... Andrew Hackard
- RE: ooooo... traveller... (w... Martin L. Shoemaker
- RE: ooooo... traveller... (w... Brad Thompson
- RE: ooooo... traveller... (w... Martin L. Shoemaker
- RE: ooooo... traveller... (was: ... Rob Kenny
- Re: [ogf-d20-l] Everything old is new again department... Doug Meerschaert
- Re: [ogf-d20-l] Everything old is new again depar... J. Michael Looney
- Re: [ogf-d20-l] Everything old is new again d... Guy McLimore
- Re: [ogf-d20-l] Everything old is new aga... J. Michael Looney
- Re: [ogf-d20-l] Everything old is new again department... Walter Christensen
