At 10:19 PM 10/10/2000 -0700, you wrote:
>
>To put it another way: GURPS handles armor one way, and it's handled
>that way in any world or genre you care to name. D20 can handle armor in
>the same fashion as D&D does, the same fashion GURPS does, some
>combination of the two or yet another option (like slowly
>ablative/resistant armor). It depends on what the genre/world demands.
>
And, of course, to add another data point to the chart, you have Hero,
which doesn't have a psionics system, or a magic system, or a super-power
system -- just a generic 'effect' system from which any of the above can be
constructed to taste.

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