-----Original Message-----
From: Doug Meerschaert <[EMAIL PROTECTED]>
<snip>
>:)  *BUT*, I won't play CoC, and my players won't play CoC, because
we don't
>want to learn *ANOTHER* game.
>
>Thus, CoC d20 makes *perfect* sense.


I'm not sure I agree, since CoC isn't exactly difficult to learn, but
the fact that it does have different rules apparently does keep people
from buying it (and you demonstrated). It will be interesting to see
how similar d20 CoC will be to D&D.

If it keeps the classes and levels of D&D (the Star Wars RPG
apparently does, though it has different classes than D&D), then it
will probably be a more combat-heavy game than regular CoC. Because in
regular CoC,  any human is pretty weak compared to the various mythos
critters. Hit points are the average of 2 stats - Constitution and
Size. So most humans average around 11 hit points, and PCs are pretty
cautious about what they do.

But if characters have lots of hitpoints (like they do in D&D), then
combat won't be shyed away from, and PCs will be more adventuresome.

Neither is bad - they are just different styles.  If WOTC wants to
keep the same style, then they might go with a class-less/level-less
version of D20. Which is actually very similar to the system used in
Chaosium's Pendragon game.  But I think they'll probably just make the
various critters tougher.

I wonder if WOTC will put Jar Jar Binks in the d20 CoC game (since
they also have the SW license). He's just as frightening as any
Cthulhu mythos critter, only in a different way...


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