Jeremy Reaban wrote:

> I'm not sure I agree, since CoC isn't exactly difficult to learn, but

> the fact that it does have different rules apparently does keep people
> from buying it (and you demonstrated). It will be interesting to see
> how similar d20 CoC will be to D&D.

GURPS, HTML, and the secrets of the opposite gender are all easy to
learn--but people still don't.  :(

> If it keeps the classes and levels of D&D (the Star Wars RPG
> apparently does, though it has different classes than D&D), then it
> will probably be a more combat-heavy game than regular CoC. Because in
> regular CoC,  any human is pretty weak compared to the various mythos
> critters. Hit points are the average of 2 stats - Constitution and
> Size. So most humans average around 11 hit points, and PCs are pretty
> cautious about what they do.

Class-based systems don't mean combat-heavy, any more than skill-based
systems mean "roleplay heavy."

> But if characters have lots of hitpoints (like they do in D&D), then
> combat won't be shyed away from, and PCs will be more adventuresome.

So "give them less hp."  :)

> I wonder if WOTC will put Jar Jar Binks in the d20 CoC game (since
> they also have the SW license). He's just as frightening as any
> Cthulhu mythos critter, only in a different way...

lol...


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