On Fri, 29 Dec 2000, Doug Meerschaert wrote:

> >From: "J. Michael Looney" <[EMAIL PROTECTED]>
> 
> >So, there I was, happily coding away at my D20 DM support software, when I
> >relished that my NPC generator modal was _real_ damn close to a character
> >generator
> 
> >4) Pre-generate, by some sort of means, several hundred characters, and 
> >have
> >the Web page generator yank them out of the NPC file as needed.
> 
> Hmm... you mean, like expressing them in a templated table funcion, similar 
> to the charts in the DMG?

No, What I mean is that I will have some sort of data base of several
thousdands of NPC's, each with unique stats.  Think of it as a large box
of 3x5 cards of NPC's you rolled up while drinking _way_ to much Dr.
Pepper.  (Not that I havn't done that trick in my youth...) The software
will "pull the card" on the NPC and plug him/her/it in place.  I'll use my
current modual to generate them, if needed and not release the generator.

> 
> You're slapping a name on a class and level, for a random bit.  I think 
> you're as close to "providing stats for a character" are you are to 
> "character generation."

If I just pull them out of the database, sure...

> 
> If the software can't roll and assign ability scores or apply XP (et al), I 
> think you'll be fine.
> 

The software _is_ (in current version) rolling 4d6 etc.  Granted no human
gets any options in doing it but if your read the source code, it does
show how to generate a character.  Granted, in a some what random, table
driven fashion, but still you could reverse engineer the process.  I could
write that chunk in C and run my "c scambler" over it, which would _damn_
sure make it hard to reverse engineer...


-- 
http://www.spellbooksoftware.com
If guns are outlawed can we use swords?


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