I don't understand why a classless d20 would have class and cross-class
costed skills.  Surely the point of a classless system is to create a
character to your specifications and rationalisation without being forced
into a direction based on class specific costs.

If certain skills are strictly occupational (lockpicking etc.) then why not
have the characters buy guild ranks for access to these skills.  That way
you preserve the flavour of the world with a rationale for restricted skill
access.  Fading Suns uses this to good effect with Guild proscribed
knowledges.

The other route is to create occupation packages of skills at a discount;
but this essentially re-creates classes ala Warhammer FRPG.  Not a bad
direction, but not truly classless.

Lionel

|-----Original Message-----
|From: [EMAIL PROTECTED]
|[mailto:[EMAIL PROTECTED]]On Behalf Of Aaron Day
|Sent: 25 January 2001 09:49
|To: [EMAIL PROTECTED]
|Subject: [ogf-d20-l] Classless d20 ideas needed
|
|
|I've been working on a classless d20 Star Wars for a while now but
|I've got one
|major stumbling block.
|
|Right now, skills are either class or cross-class, costing 1 or 2
|points per
|rank.
|
|When converting Base Attack to a skill I've noticed that the Base
|Attack value
|is either +1 per level (as a class skill), +1 per 2 levels (as a
|cross-class) or
|+2 per 3 levels (hmmm).
|
|I want to create a type of skill halfway between class and
|cross-class but that
|skill will end up costing 1.5 points per rank. To avoid half
|points I've doubled
|everything so:
|
|Class skills = 2 points per rank
|Cross-class skills = 4 points per rank
|Semi-class skills = 3 points per rank.
|
|Its workable but inelegant.
|
|
|Anyone have any ideas on this?


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