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I feel obliged
to thank this forum for all the helpful advice on complying with the Open Gaming
License on those tricky legal points. We introduced the SRD template for
Metacreator at Gen Con Indy last week. We worked hard to meet all the
requirements, which were clarified greatly after reading pretty
much all the archive notes from this forum. Thank you, everyone, for your
comments.
Peggy Kvam
Alter Ego Software, Inc.
Lizard
[EMAIL PROTECTED]
Fri, 14 Jun 2002 18:28:54 -0700
At 04:54 PM 6/14/2002, Ryan S. Dancey wrote: > > As various people have said many times, Ryan, if you create your own > > language which is just a generic computer language with forms > > and database > > routines, and write a full game tool using it and include the > > OGL in that > > source file. > >I believe that such a product is a practical impossibility given the >resources available to the community. Therefore, I consider it a case >worth ignoring. I believe I asked, a while ago, if files for Creation Workshop/Metacreator would be permissable, and the answer was, I recall, yes. In this case, what is being distributed is the plaintext data which encapsulates all the rules for designing a character; the program is just an engine which processes that data. No OGC is, or can be, in the source code, since the source code was written well before the SRD was released. Everything from the names of the attributes to the way in which spells are aquired exists in external text files. The text of the OGL can be trivially placed into those selfsame files. The only barrier is the immense complexisty of actually writing the files; since Metacreator was really built around Hero/GURPS type systems, doing a D20 ruleset is very difficult. Nonetheless, it can, technically, be done. Furthermore, a metacreator-like program which was more class/level friendly could also be written, again, incorporating no specifics from the SRD. |
