I feel obliged to thank this forum for all the helpful advice on complying with the Open Gaming License on those tricky legal points. We introduced the SRD template for Metacreator at Gen Con Indy last week. We worked hard to meet all the requirements, which were clarified greatly after reading pretty much all the archive notes from this forum. Thank you, everyone, for your comments.
 
Peggy Kvam
Alter Ego Software, Inc.
 
 
Lizard [EMAIL PROTECTED]
Fri, 14 Jun 2002 18:28:54 -0700


At 04:54 PM 6/14/2002, Ryan S. Dancey wrote:
> > As various people have said many times, Ryan, if you create your own
> > language which is just a generic computer language with forms
> > and database
> > routines, and write a full game tool using it and include the
> > OGL in that
> > source file.
>
>I believe that such a product is a practical impossibility given the
>resources available to the community.  Therefore, I consider it a case
>worth ignoring.

I believe I asked, a while ago, if files for Creation Workshop/Metacreator 
would be permissable, and the answer was, I recall, yes. In this case, what 
is being distributed is the plaintext data which encapsulates all the rules 
for designing a character; the program is just an engine which processes 
that data. No OGC is, or can be, in the source code, since the source code 
was written well before the SRD was released. Everything from the names of 
the attributes to the way in which spells are aquired exists in external 
text files. The text of the OGL can be trivially placed into those selfsame 
files.

The only barrier is the immense complexisty of actually writing the files; 
since Metacreator was really built around Hero/GURPS type systems, doing a 
D20 ruleset is very difficult. Nonetheless, it can, technically, be done. 
Furthermore, a metacreator-like program which was more class/level friendly 
could also be written, again, incorporating no specifics from the SRD.

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