The only reference to online-only server based games I was able to find in
the list archives concluded that it did not constitute distribution.

Your comment seems to indicate that there was other traffic I missed.
Could you point that out to me, since I couldn't find it on my own?

I'm not too interested in pure software related discussions, because those
are clear cut cases of distribution.

Thanks

J

On Thu, 31 Jul 2003, Brad Thompson wrote:

> This has been hotly debated, so you aren't going to get a clear answer
> here. My advice is hire an attorney and ask him.
>
> My answer is 'maybe' and it depends on so many factors that it isn't
> really worth saying much more.
>
> -Brad
>
>       -----Original Message-----
>       From: Jeremy Noetzelman
>       Sent: Thu 7/31/2003 2:59 PM
>       To: [EMAIL PROTECTED]
>       Cc:
>       Subject: [Ogf-l] Using OGL Material (Specifically the SRD) in an
> online game.
>
>
>
>       I've perused various websites, google, wizards, and the archives
> for this
>       mailing list and haven't found a good answer for this question.
>
>       I want to use parts of the SRD in an online game, specifically a
> MUD.
>       Does this constitute distribution?  In terms of the GPL, for
> example,
>       server side applications are not considered distribution.  Does
> this hold
>       true for the OGL as well?
>
>       I do not want to distribute the source code or the source
> content of the
>       MUD, and I want to leave the option of commercial use open.
>
>       Variations on that theme include:
>
>        - Adding d20 rules (though not necessarily advertising d20
> compatibility)
>        - Having a fully web based game (not a MUD type game) which has
> no client
>          component.
>
>
>       Anyone have any wisdom they could share on this topic?
>       _______________________________________________
>       Ogf-l mailing list
>       [EMAIL PROTECTED]
>       http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
>
>
>
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