woodelf-

One day I just want to hear you say, "you know, Clark
has thought alot about this and basically has found a
way around most problems and I have come to conclude
that he is actually genuinely interested in giving
away content that he didnt have to give away."

:)

Clark

--- woodelf <[EMAIL PROTECTED]> wrote:
> At 14:51 -0800 2/17/04, Clark Peterson wrote:
> >  > As for the generosity of free PI-reuse, and
> wanting
> >>  attribution
> >
> >That isnt why I PI'd stuff in RR. I PI'd it because
> we
> >wanted to protect important setting content. If you
> >want to see how I handle attribution, when that is
> >importnat to me, see how we did Tome of Horrors
> where
> >we wanted to credit each individual original
> author.
> >
> >So dont set up and knock down the straw man of
> >"attribution" when that wasnt the reason behind why
> we
> >did RR's license.
> 
> i'd actually completely lost track that an RR widget
> was the original 
> source of this discussion, and thought we were only
> talking in the 
> abstract, about the advantages and disadvantages and
> results of 
> PI-with-license for widget names.
> 
> In any case, I didn't mean to construct a strawman. 
> Maybe i simply 
> misunderstand your motives for PIing things and then
> licensing them, 
> or maybe it's justa  semantic issue and i'm using
> the wrong words, so 
> let me state what i *thought* was the situation:
> --Certain names/terms/etc. are valuable to you, as
> they are tied to 
> significant unique creative expression, specifically
> the Scarred 
> Lands setting
> --You don't want to unintentionally give those away,
> due to error or 
> a legal re-reading of the WotC OGL and the nature of
> open/closed 
> content, or any other such thing, so you mark those
> items as PI, to 
> make it crystal-clear that others can't reuse them
> --You create a bunch of spells with PI elements in
> their names.  As 
> per the 2nd point, you don't want to just give them
> away, or open up 
> the PI to arbitrary reuse.
> --However, you want people to be able use those
> names with those 
> spells, so you put in an explicit license that boils
> down to "you can 
> use the name of the spell, even though it's not OGC,
> but only to 
> identify that specific spell". [i hope i got that
> right, since i 
> don't have the book in question to double-check.]
> 
> Is that correct? If so, isn't one of the motives for
> allowing people 
> to reuse the your spell names so that the name
> sticks with the spell? 
> And isn't the point of that basically free
> advertising for your 
> setting? Which doesn't work unless they provide some
> sort of 
> association to your works--i.e., roundabout
> attribution.  If that's 
> not the case, i guess i don't understand why you'd
> give away the 
> PI-containing names at all (well, and not just make
> them OGC--my 
> conclusion is predicated on you valuing your IP
> elements which you 
> designate as PI, as you've said repeatedly).
> 
> >  > Because when you're forced to change the name,
> >>  you're undermining one
> >>  of the virtues of open-content development:
> credit
> >>  where credit is
> >>  due.
> >
> >That is only one of the "virtues" and nothing stops
> >you from crediting the source. That is a lame
> >argument. Attribution is as much the issue for the
> >re-user as for the original author.
> >
> >For example, lets say there was "Clark's Cool
> Spell"
> >and I PI'd the name and the content was OGC.
> >
> >You could rename it to Karl's Cool Spell and use
> the
> >same OGC content for it.
> >
> >Here is where your argument falls apart. According
> to
> >you, now "attribution" is ruined.
> >
> >No it isnt.
> >
> >You could easily put in your legal section:
> >
> >[Name of Book that has Clark's Cool Spell], section
> 15
> >info.
> >
> >Name of Your product, section 15 info.
> >
> >Note: Karl's Cool Spell is based on Open Game
> Content
> >found in [Name of book that has the spell],
> originally
> >written by Clark Peterson.
> 
> Hmmm...good technique.  I guess i was letting the
> "you can't 
> attribute things properly, because of trademark/PI
> restrictions" 
> argument dissuade me from even looking for a way
> around the 
> limitations of attribution, so i hadn't really
> thought very hard 
> about it.  Thouh i'm not sure that what you're
> suggesting would 
> always work--see below.
> 
> >So you can still attribute sources if YOU THE
> REUSER
> >want to do so.
> >
> >For example, I just did a product where my author
> used
> >5 or 6 rather obscure internet OGC sources. They
> had
> >bad section 15 designations. So, though I was
> forced
> >to use their section 15 by the license, I also
> added a
> >section called: "OGC in this Book" where I said
> "This
> >book uses Open Game Content from some unique
> sources
> >that deserve further designation." Then I went on
> to
> >list them.
> >
> >Just because the license requires you to mimic the
> >section 15 doesnt mean you cant further elaborate.
> 
> Don't you either need special permission, or violate
> the WotC OGL, 
> given that most company names are trademarks?  Or do
> you just use the 
> name of the work, and rely on readers to locate the
> product, should 
> they be interested? Or, for that matter, isn't reuse
> of PI, save to 
> reproduce a Sec.15 entry, forbidden, and don't most
> people list their 
> book titles as PI? That's been my experience, at
> least.
> 
> -- 
> woodelf                <*>
> [EMAIL PROTECTED]
> http://webpages.charter.net/woodelph/
> 
> The Laws of Anime
> <http://www.abcb.com/laws/index.htm>:
> #1 Law of Metaphysical Irregularity
> The normal laws of physics do not apply.
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