> -----Original Message----- > From: Fred > > I think this whole debate about what can and can't be OGC > needs to be informed by the definition of OGC from the > license: > > "(d)"Open Game Content" means the game mechanic and includes > the methods, procedures, processes and routines to the extent > such content does not embody the Product Identity and is an > enhancement over the prior art and any additional content > clearly identified as Open Game Content by the Contributor, > and means any work covered by this License, including > translations and derivative works under copyright law, but > specifically excludes Product Identity. " > > That is: > -game mechanic > >either > *methods > *procedures > *processes > *routines > >not PI > >enhancement over prior art > >previously identified OGC > -any work covered by the license that isn't PI > > To summarize, the OGC in a work published under the OGL > consists of (all game mechanics plus all work covered by > the license) minus anything declared as PI. > > This is why I say you pretty much can't publish game > mechanics under the OGL and keep them closed.
So, if a game mechanic is declared PI, then you can close it, at least according to your outline. In the case of T20, the rules for creating the ship's stats can be closed (PI) but the ship's stat block remains OGC. _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
