Part of my problem fully accepting the situation as untenable is that it becomes a self-fulfilling prophecy.� Because it's declared to be untenable people don't try to make the change, and things remain unappealing vaporware criticisms.� Because they are vaporware, nobody takes the suggestions seriously.� Which in turn becomes proof that things are untenable.
Gaming doesn't work that way, though. Gaming works with folks turning out stuff in their garage and becoming the hit of the decade, or disappearing into oblivion as may be. It's not necessary to have prior standing to make a heck of a splash - it's just necessary to have something that folks actually want. That's true on the business side as well.
See Clark's list of other points to consider, though. The more a pitch aims at the real problems facing publishers, the more hearing they'll give it, and the more practically grounded it seems, the more work they'll be willing to do to help make it happen.
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