Tavis, My sense would be that if you are a writer
working on content for a game to be released under the OGL, you would want to
have a separate agreement with the publisher that outlines how your content can
be licensed under the OGL. However, it also depends on what contract you
have (if any) with the publisher of Behemoth3. For instance, if you are
essentially creating a “work for hire,” you will have different
(and possibly fewer) options than if you are creating content and then
licensing it to the publisher. It also depends on what you really
want. Royalty agreements are nifty, but they also require some
negotiation and possibly an attorney to CYA. The same goes for licensing
agreements (which are sometimes part of a royalty agreement, and should be). It seems like you’ve considered all
of this, however. :) I think you’re on the right track
with your ideas regarding a contract that basically states what OGC you are
developing and how much you’ll be paid up front for that OGC. You’re
right that publishers want to be able to make the most of their investment when
they pay someone to develop content for them. Other considerations are
that the contract needs to say that it is not work for hire. The
relationship between author and publisher you describe seems to be more of a
paid contributor of OGC. If any content you generate is to be considered
PI, I’d argue that it demands a separate agreement, or at least different
compensation, especially because you are essentially licensing all rights to
use that content to the publisher. Matthew Hector, Esq. [EMAIL PROTECTED] From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tavis Allison I'm wondering if anyone has developed a contract that explicitly deals
with the issue of the author's work being released under the OGL by the
publisher. |
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