People didnt copy Monte's designations. Other
publishers were doing it that way for some time before
Malhavoc was even in existence.

Clark

--- The Sigil <[EMAIL PROTECTED]> wrote:

> >Not at all. I think you are mostly right. You're
> >probably aware of my take on "crippled" OGC--I dont
> >buy in to all the claims, and I think that most
> people
> >are just trying to do stuff the best way they knew
> >how, but I know for sure that there were some
> >publishers who were trying to hoard content.
> 
> Much as I love Monte Cook's work, and I really think
> he single-handed 
> launched the PDF side into respectability and the
> public eye, I kind of wish 
> he hadn't been the first big success story... people
> saw his OGC 
> designations and just copied them without really
> knowing what they were 
> doing... which isn't necessarily a bad thing, except
> if you read Monte's OGC 
> designations in the "first published draft" of the
> Book of Eldritch Might 
> and compare to the designations in the "current 3.5
> version," they're much 
> different... which tells me that Monte didn't get
> things "right" (by which I 
> mean, legally reflecting the way he wanted to open
> his work) the first time 
> - a mistake I think all of the earliest jumpers-in
> probably made.  The 
> problem is that everyone else just copied his early
> OGC designations and 
> didn't learn about the OGL and update their
> designations as he did.
> 
> I blame the proliferation of "crippled OGC"
> declarations on the fact that 
> most publishers that got into the game after the
> release of the Book of 
> Eldritch Might seem to have used that early as their
> model and never 
> bothered to look at the OGL again... in other words,
> it's a "lazy" problem, 
> compounded by the fact that they happened to copy an
> OGC designation that 
> wasn't great to begin with (not through any fault of
> Monte's other than the 
> very forgivable sin of not being perfect the very
> first time - and Monte 
> isn't part of the "lazy" problem).  Once all these
> new publishers jumped in 
> and followed that example, the designation became
> the standard because 
> almost everyone was using it (with the exceptions of
> those publishers who 
> had been on the scene prior to the BoEM - Bastion
> Press, SSS, and Mystic Eye 
> spring to mind).
> 
> That WotC never felt it worth their while (rightly
> so, probably - I can't 
> imagine their lawyers are cheap and most companies
> aren't turning profits so 
> that they could pay for the cost of WotC's lawyers,
> much less any damages) 
> to "crack down" on sloppy OGL compliance doesn't
> help... people could afford 
> to stay lazy with their designations (the argument
> of "Clear Designation" 
> compliance that has been beaten to death on this
> list).
> 
> >But you forgot another reason:
> >
> >4. A lot of the third party stuff wasnt that good.
> 
> Natch.  In my defense, I was trying to address the
> issue of why "the good 
> stuff" wasn't pooled and turned into the "de facto
> standard" and so I 
> ignored this point on the theory that it didn't
> address "the good stuff."  
> On the other hand, I suppose the volume of stuff out
> there made it hard to 
> find the good - was it Dancey that said, "90% of
> everything is crap?" - and 
> thus made it tougher to find the standout content in
> the first place.
> 
> >And another reason:
> >
> >5. There was too much of it. There was no good way
> to
> >track who was making what to even rationally
> discuss
> >what should be adopted as the standard. It was hard
> to
> >sort through the noise of d20.
> >
> >Plus, there was no interest in actually selecting a
> >standard. Heck, you had GR compiling everyone elses
> >spells. You had Monte doing his "best of d20." That
> is
> >as close as anyone came. And neither of those are
> good
> >solutions. Simply compiling stuff isnt selecting
> what
> >is good, it is just putting it all in a pile. And
> >Monte deciding what is good, while I respect Monte,
> is
> >hardly the voice of the whole community selecting
> the
> >best content which is what you need for a
> "standard."
> 
> This is true, too.  It's hard enough to get two
> people to agree what 
> toppings to put on a pizza - let alone get an entire
> community to agree on 
> what is "the best OGL/d20 material."
> 
> >You are right. I cant imagine anything about 4E
> that
> >would make the above problem any better.
> "Enlightened
> >self interest" is a nice dream. "Greedy
> begrudgingly
> >minimal compliance" is the reality in many cases.
> 
> The only thing I can imagine about 4E that would
> make the above problem 
> better would be a much-revised OGL (and in fact, it
> would probably have to 
> be a different license altogether to avoid the
> problem of people using the 
> current hole-filled OGL instead).  The license would
> have to have more 
> "bite" than the current OGL does, especially with
> relation to what must be 
> designated as OGC (or the functional equivalent
> thereof under a new 
> license)... something that would basically be, "if
> you touch any part of 
> your product with this license, your whole product
> must be open (with the 
> exception of registered trademarks, which would
> presumably be the means of 
> holding on to your brand)."  I'm not a lawyer, of
> course, so that's probably 
> not in perfect legalese, but I think it gets my
> point across - basically, 
> your company brand name is protected, everything
> else - text especially - 
> must be open; unless 4e comes with an OGL 2.0 with
> requirements 
> substantially to that effect, I don't see much
> change coming from publishers 
> (basically, they won't change unless they're forced
> to).
> 
> Of course, opening requirements that broad might cut
> down the number of 
> people willing to work under the license... and
> we've NEVER seen an interest 
> from WotC in doing much of anything with the OGL
> itself since it was 
> initially released, so I'm not holding my breath.
> 
> >Now, there are lots of exceptions. I like to think
> >Tome of Horrors is an example of great sharing of
> open
> >content. But even that product, as great as I
> (rather
> >biased, I admit) think it is, wasnt exactly reused
> >that widely. And I even put instructions in the
> thing
> >on how to reuse the content.
> 
> Of all the "big boy" publishers, I think you and
> Green Ronin have been the 
> best about making your content easily re-usable
> (from the "goodie license" 
> in Relics & Rituals to the Tome of Horrors)... I
> wasn't calling out every 
> company individually, just noting some systemic
> trends.  FWIW, I happen to 
> love the Tome of Horrors both as a consumer (fun
> monsters!) and as a 
> publisher (easy-to-use OGC!).
> 
> >The bottom line truth is that there was very little
> >significant reuse of OGC.
> 
> Bingo.  There were, as you mentioned, compilations,
> but very little that 
> "built" on the foundation of existing OGC (i.e.,
> taking what was out there 
> and expanding on it, not just compiling it).  I'm
> not sure how much of that 
> was due to legal issues and how much was personal
> "ego" issues (you know, 
> the "hey, that's not exactly how I would have done
> it, so I'll just start 
> 
=== message truncated ===




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