> That little rant is not likely to endear me to
> anyone in the RPG industry, 
> but there it is.  The uglier the truth, the truer
> the friend that tells it.

Not at all. I think you are mostly right. You're
probably aware of my take on "crippled" OGC--I dont
buy in to all the claims, and I think that most people
are just trying to do stuff the best way they knew
how, but I know for sure that there were some
publishers who were trying to hoard content. 

But you forgot another reason:

4. A lot of the third party stuff wasnt that good.

And another reason:

5. There was too much of it. There was no good way to
track who was making what to even rationally discuss
what should be adopted as the standard. It was hard to
sort through the noise of d20.

Plus, there was no interest in actually selecting a
standard. Heck, you had GR compiling everyone elses
spells. You had Monte doing his "best of d20." That is
as close as anyone came. And neither of those are good
solutions. Simply compiling stuff isnt selecting what
is good, it is just putting it all in a pile. And
Monte deciding what is good, while I respect Monte, is
hardly the voice of the whole community selecting the
best content which is what you need for a "standard."

You are right. I cant imagine anything about 4E that
would make the above problem any better. "Enlightened
self interest" is a nice dream. "Greedy begrudgingly
minimal compliance" is the reality in many cases.

Now, there are lots of exceptions. I like to think
Tome of Horrors is an example of great sharing of open
content. But even that product, as great as I (rather
biased, I admit) think it is, wasnt exactly reused
that widely. And I even put instructions in the thing
on how to reuse the content.

The bottom line truth is that there was very little
significant reuse of OGC.

Clark



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