It seems to me that the only legal rights the D20 license gives publishers
(i.e.: anyone who creates content for D20) is the right to give up their
creations to open, royalty-free distribution. I don't see any economic
value in giving up one's rights to be compensated for their work. From a
framework viewpoint, whatever that may be (according to WotC), I understand
the benefit of "open content", however I fail to see why I would give up my
own AD&D game module to the "Open Content" License. It doesn't make sense,
financially, to publish according to this license.
I appreciate any feedback,
Kyle Rode
[EMAIL PROTECTED]
Perhaps, comeone can explain the details
----- Original Message -----
From: "Ryan S. Dancey" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 08, 2000 11:35 PM
Subject: Re: [Open_Gaming] single most valuable equity asset?
> From: Tom Phillips <[EMAIL PROTECTED]>
>
> > "The exclusive right to copy, modify and
> > distribute the Windows source code is the single most valuable equity
> > asset ever created by mankind."
>
> > There are many industries that seriously dwarf the PC
> > industry. The automotive and petrochemical industries are two that come
> > to mind immediately.
>
> That right accounts for most of Microsoft's market cap, which even after
the
> big downturn is still $370 billion dollars. It has no factories, owns no
> big tracts of land, doesn't even have any patents that are interesting
> outside the labratory.
>
> It is the most valuable company in the history of the capital markets.
It's
> >copyrights< are the reason for that valuation - primarily the copyright
to
> Windows.
>
> General Motors, for example, has a market cap of only $53 billion dollars.
>
> Coke clocks in at $116B.
>
> Disney ($81B), Time Warner ($109B), CBS ($42B) and Fox ($19B). (value of
> airwaves controlled by the FCC...)
>
> Ryan
>
> -------------
> For more information, please link to www.opengamingfoundation.org
>
-------------
For more information, please link to www.opengamingfoundation.org