On 22 May 2000, Doug Meerschaert wrote:

> If I write a world, produce a profitable campaign setting based on that world,
> with the actual story and world as closed, can I then write a computer game
> using my world without releasing that part of my world in the game to the
> public?
>
        Yes.  This has been done in games like Quake that have had the
source code released as open source, but the data files kept closed.  If
you design your programs so that information like names, hit points,
graphics, etc are read in from a file at run time rather than having this
information in the code directly, you can easily seperate the open and
closed parts.  In fact, this data-driven method of programming has become
more and more popular over the last few years since graphics and sounds
increasingly dwarf program code in size.
 
"2) run awaey and seek sheltar in a cave. Piles up rocks outside and grow
a beard. Come up 10000000 years latar and ROBOTS WILL RULE TEH EARTH! it
will be cool and yuo will shots lasar cannons too and hovercar and yuo
must rescue Molley Ringwalled from CYBORGS IN WHEELCHAIRS." - Jeff K.
-- 
Jagged Alliance 2 FAQ: http://pegasus.cc.ucf.edu/~bcr19374/ja2faq.html
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