All,

        I'll de-lurk here for a moment to toss my two cents in on the 
who OGL/GPL debate.

        Like Ryan I agree that having too many licences available can 
split the 'open/free' community.  I don't think that we've seen that 
happen in the Opensource community yet.  There are multiple 
licences out there for various reasons.  I know I've released 
software under the GPL, and the Artistic License, and if I felt it was 
in the best interest of my audience and software, I'd release furure 
developments under the BSD licence or Mozilla.  There are different 
licenceses because there are different goals for different software 
releases.

        I think that having a goal oriented license is what's missing in 
this debate.  The OGL is a step forward, but if we decide that any 
software related to OGL materials -must- be GPL'd then that's a 
step backwards.  I think that there needs to be an open license for 
that kind of software, but one that recognises the goals of the 
gaming industry (which, lets admit, are different from the software 
industry).  Software for OGL products are likely utility programs 
and 'games' rather than applications and operating systems and 
business logic.

        I think the OGL needs a 'sister' license for software written 
which relates to OGL materials.  This doesn't have to be difficult.  
You like the GPL, modify it to work with the OGL.  Same with the 
BSD licence, or the Artistic Licence. 

        Now, back to lurking.

Sean Campbell
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