Back in the backlogs...
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Please note that I said MEASURABLY more sales. I think that the sales
you say a company would lose aren't all that numerous when you look at
the overall sales that the IP will bring in. It's an impossible point to
prove either way, and the reason is that sales of a mainstream IP are
related to how popular that IP is, NOT how popular the ruleset is. But
my opinion is that the IP is the bigger factor, and the rules are a FAR
second.
>>
Heh, back a few years ago when I first got into CCGs, the first starter
deck I bought was Star Trek. Not because I planned to play, not because
I knew anyone that played (and I didn't), but because I like Star Trek.
Then my friend managed to convince me to get Magic, though I wasn't too
interested in the game...
Overall, there were maybe 3 or 4 (at most) people who I knew, how to
play. I did manage to get the friend who convinced me to get the Magic
starter to play one game, but that was about it. I also taught a couple
others to play, but that was the extent of it. Now, on the other hand,
Magic was big at my school (back when revised was the "standard" set
out, and Ice Age and 4th were just coming out ;-). Almost all the
people who hung around the cafeteria knew how to play.
IP may initially boost sales, but it probably won't help in the long
run, unless the particular game is successful.
Of course, that's all in my experience ;-)
--
Korath,
http://www.korath.com
"He was already dead, he died a year ago, the moment he touched her.
They're all dead, they just don't know it." --Eric Draven, The Crow
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