> Ryan S. Dancey > > > If you believe the guts of Eric Raymond's essays about Open Source > development (and I do), you don't have to worry about the engine of > creativity and the spirit of contribution - if the project is interesting > enough to attract developers, both problems will take care of themselves. > And if it isn't, the project doesn't deserve to survive as an Open project > anyway. I'm certainly not worried about having enough open content...I think there's plenty of room for both. One question though - will Dragon or Dungeon accept OGL material for submission? -Brad ------------- For more information, please link to www.opengamingfoundation.org
- [Open_Gaming] Why "Closed" is Good for Open ... Ryan S. Dancey
- RE: [Open_Gaming] Why "Closed" is Good ... Martin L. Shoemaker
- Re: [Open_Gaming] Why "Closed" is Good ... Brad Thompson
- Re: [Open_Gaming] Why "Closed" is G... Ryan S. Dancey
- Re: [Open_Gaming] Why "Closed" ... Doug Meerschaert
- Re: [Open_Gaming] Why "Closed" is G... Doug Meerschaert
- RE: [Open_Gaming] Why "Closed" is Good ... Corey Reid
- RE: [Open_Gaming] Why "Closed" is G... Brad Thompson
- RE: [Open_Gaming] Why "Closed" is Good ... Corey Reid
- RE: [Open_Gaming] Why "Closed" is G... Brad Thompson
- Re: [Open_Gaming] Why "Closed" is Good ... Clark Peterson
- RE: [Open_Gaming] Why "Closed" is G... Brad Thompson
- RE: [Open_Gaming] Why "Closed" is Good ... Mathew Gray
