Just as I'm typing this, Ryan sent an emial confirming my exlpaintion. (I
think)
Just incase....

> > I don't think that is correct.  Point #1 is simply a definition of
> > what product identity could be, nothing else.  But all "spells" are
> > not product identity.  Point #7 is in reference to trademarks, such
> > as the d20 logo trademark.  I believe an item, such as a spell, must
> > be identified as "Product Identity" in order to be consider "product
> > identity".
>
>       Well, I'm just using my basic English skills here.  Perhaps
> someone could point out something I missed, but I'll state what
> I read:
>
>  - Point #7 says "You agree not to Use any Product Identity"

True, but you must define what is "Product Identity" in your matrial, not
what isn't "Product Identity".

>  - Point #1 defines the term "Product Identity", saying
>    <begin definition>
>    "Product Identity" means product and product line names, logos and
>    identifying marks including trade dress; artifacts; creatures
>    <... long list of other items ...>
>    names and descriptions of characters, spells, enchantments,
>    personalities, teams, personas, likenesses and special abilities;
>    <... more items listed ...>
>    and any other trademark or registered trademark clearly identified
>    as Product Identity by the owner of the Product Identity;
>    <end definition>

This is a definition of what COULD be trademarked, not what is "Product
Identity" by default.

> This seems perfectly straightforward to me.  The items listed are
> all Product Identity.  The license requires that you cannot use
> Product Identity in an OGL work.  The term "use" is also clearly
> defined.
>
>       None of the other points say have any clause that overrides
> the restriction of point #7 as far as I can tell.  Thus, by the
> current wording, you cannot use other people's spell descriptions
> in your OGL work without an independent agreement.

> - John
>
> -------------
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