Really? Aaack, sorry. :(
Did this one?

At 11:41 AM 9/7/2000 -0400, you wrote:
Alex, can you change your settings? Your message showed up as a text
attachment...


>From: "Alexander P. Macris"

>Hi.
>This is my first real posting on this forum, so I�ll introduce > myself. My
>name is Alex Macris, I run an online game start-up. And I > AM a lawyer, or
>will be just as soon
>as I get my bar exam results (fingers crossed!).

Congrats, but didn't anyone ever tell you not to announce you're a lawyer on
the net? Then people automaticaly assume you know what you're talking
about... :)

>WOTC needs the system to be stable so that it can sell products built
>around the system. This should be at the core of their revenue model: Give
>away the razor
>(D20) sell the blades (supplements/modules). Everyone with experience in
>the game industry knows that supplements drive revenues, and so an open
>source model
>makes sense for WOTC. If everyone plays D20, demand for supplements that
>use D20 goes up.

Wrong. WotC doesn't get much money from supplements--they get a lot of
money from the core books. Comparing WotC and DD with "normal" game
companies is a lot like comparing Microsoft and "normal" software compaines.

D20 is intended to let people write those supplements that aren't profitable
for WotC, and thus drive sales of the core books.

>It also makes sense for us, game designers and gamers. We would benefit
>from a universal standard for rpgs, we benefit from interoperability. The
>benefits are all the
>greater if the system is commodified; universally available, widely
>understood. Ideally, it should be given out for free.

Stop, think "where does the money come from?"

Ryan Dancy believes that the money in an RPG doesn't come from fancy rules
or neato adventures--but rather from the network of players. DD has a
*HUGE* network of folk who play it, and the new simplified ruleset is
intended to get everyone who doesn't buy DD anyomre but still plays it to
be buying product again. The whole open game movement is intended to expand
the DD / "d20" network by small companies develop for it, and increase the
value of the highest point in the network.

Go to http://www.rpgplanet.com/dnd3e and read the essays by Ryan Dancy on
the matter... and the interview.

>But why on earth is WOTC to try to sell the system?! Why, in fact, is the
>first D20 product from WOTC the DD3E rules? Why is WOTC trying to extract
>profits
>from the sale of the very system which it claims is to be an open source
>universal standard for gaming?

Because they need profits, and the PHB is their *MOST* profitable book.
Always has been. (side note--This doesn't violate the NDA, correct? God, I
hope not...)

Remember that NO ONE ever made money by giving their major revenue source
away--they make money by giving away the parts that support their main
revenue source. For Cell Phone Providers, that's the phones themselves.
For WotC and DD, that's supplements, adaptations, and adventures.

>The fact that DD3E is a product makes me think that the actual D20SRD, to
>be released under the OGL, is going to be a much smaller product than I
>previously
>imagined--one that does not include the spell lists, magic items, monstrous
>bestiaries, and other familiar data from DD.


Ryan has said that the monsters and spells are going to be in the D20SRD,
and his quoted reason was simple: There's no record of what's original and
what was adapted from something in the public domain.

>No, the only true advantage to a game designer is if he can fully > exploit
>the concepts of DD in his own work. He needs to be able to > use vorpal
>blades, green
>slimes, and Tenser�s Floating Disc.

And not get sued--which is the major benefit of the OGL. You *COULD* try
and copy DD rule for rule--but WotC would probably sue you. They're not
worried about someone reprinting the D20SRD because, quite simply, it's
impossible for anyone else to produce the same level of product that the PH
is.

>WOTC�s real strength lies in its branded product lines and enormous font of
>world source material, not in the concepts of �rolling 3d6 to generate
>attributes� or
>�earning xp to get levels.�

Wrong. WotC's real strength--or rather, *DD*'s real strength--is in the
sheer number of people who play it.

>This strategy would have been better for us, and better for WOTC. But that
>didn�t happen. So where does that leave us, the Open Gaming community?

Able to write games that are compatible, and based on, the rules of DD.
Look at the new Star Wars game they're making--ANYONE can do that kind of
thing now (well, SOON), and WotC *WANTS* it done.


DM
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

Share information about yourself, create your own public profile at
http://profiles.msn.com.
Received: from [207.115.64.39] by hotmail.com (3.2) with ESMTP id MHotMailBB80233A0062D82197B6CF734027054E0; Wed Sep 06 16:50:21 2000
Received: (from majordomo@localhost)
by localhost.localdomain (8.9.3/8.8.7) id QAA05976
for ogf-l-outgoing; Wed, 6 Sep 2000 16:00:54 -0700
X-Authentication-Warning: localhost.localdomain: majordomo set sender to [EMAIL PROTECTED] using -f
Received: from chmls05.mediaone.net (chmls05.mediaone.net [24.147.1.143])
by localhost.localdomain (8.9.3/8.8.7) with ESMTP id QAA05972
for ; Wed, 6 Sep 2000 16:00:53 -0700
Received: from amacris (h0008c7035e93.ne.mediaone.net [24.91.105.199])
by chmls05.mediaone.net (8.8.7/8.8.7) with SMTP id TAA24557
for ; Wed, 6 Sep 2000 19:48:57 -0400 (EDT)
Message-Id: <[EMAIL PROTECTED]>
X-Sender: [EMAIL PROTECTED]
X-Mailer: QUALCOMM Windows Eudora Pro Version 4.0
Date: Wed, 06 Sep 2000 18:53:00 -0400
To: [EMAIL PROTECTED]
From: "Alexander P. Macris"
Subject: [Open_Gaming] Open Gaming...thoughts
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"
Sender: [EMAIL PROTECTED]
Precedence: bulk
Reply-To: [EMAIL PROTECTED]
X-MIME-Autoconverted: from 8bit to quoted-printable by localhost.localdomain id QAB05976

Hi.
This is my first real posting on this forum, so I�ll introduce myself. My name is Alex Macris, I run an online game start-up. And I AM a lawyer, or will be just as soon as I get my bar exam results (fingers crossed!). I�m also a longtime gamer, since 1982 or so. I just got involved in the open gaming movement so if what I say below is misinformed or wrong, I hope that someone will correct me.� This will be a fairly long post, my apologies in advance.

Anyway, I just finished closely scrutinizing the D20STL and must express a lot of disappointment. I�ll start with clause 3.1.3 of the D20STL, which restricts us from changing core terms of the D20 system if we want to call it the D20 system. This is fine. Its clear that D20 has to be relatively stable. For example, I should not be able to change the system to a percentile-based skill system without classes, and say its �D20� system.

WOTC needs the system to be stable so that it can sell products built around the system. This should be at the core of their revenue model: Give away the razor (D20) sell the blades (supplements/modules). Everyone with experience in the game industry knows that supplements drive revenues, and so an open source model makes sense for WOTC. If everyone plays D20, demand for supplements that use D20 goes up.

It also makes sense for us, game designers and gamers. We would benefit from a universal standard for rpgs, we benefit from interoperability. The benefits are all the greater if the system is commodified; universally available, widely understood. Ideally, it should be given out for free.

But now take a look at 3.1.1 and 3.1.2, both of which are clearly meant to prevent �D20� compatible products from getting in the way of sales of the core D&D rules.�

But why on earth is WOTC to try to sell the system?! Why, in fact, is the first D20 product from WOTC the D&D3E rules? Why is WOTC trying to extract profits from the sale of the very system which it claims is to be an open source universal standard for gaming?

The fact that D&D3E is a product makes me think that the actual D20SRD, to be released under the OGL, is going to be a much smaller product than I previously imagined--one that does not include the spell lists, magic items, monstrous bestiaries, and other familiar data from D&D. But if that�s the case, what is WOTC offering? The right to use D20s, and attributes from 3 to 18 with modifiers for high scores? Classes and levels? Hell, Palladium Games stole those ideas years ago without feeling the need for any �license!�

No, the only true advantage to a game designer is if he can fully exploit the concepts of D&D in his own work. He needs to be able to use vorpal blades, green slimes, and Tenser�s Floating Disc.

What WOTC should have done--the �correct� open gaming approach--would have been to release all of 3rd edition D&D as open source. Don�t even try to make the core rules a product. Instead, immediately come out with �GREYHAWK 3E� or �RAVENLOFT 3E� (whatever) with great art, maps, storylines, modules, gods, etc. WOTC�s real strength lies in its branded product lines and enormous font of world source material, not in the concepts of �rolling 3d6 to generate attributes� or �earning xp to get levels.�

This strategy would have been better for us, and better for WOTC. But that didn�t happen. So where does that leave us, the Open Gaming community?

Well, I have more thoughts but I�ve ranted long enough so I�ll just shut up and see what everyone else thinks. Maybe I�m missing something important that will clear up this madness.

Best regards,
Alex Macris



Alexander P. Macris
WarCry Corp. -- Chief Executive Officer
[EMAIL PROTECTED]
Tele: 617.354.7843
Cell: 617.515.6934
Fax: 253.423.6181





Alexander P. Macris
WarCry Corp. -- Chief Executive Officer
[EMAIL PROTECTED]
Tele: 617.354.7843
Cell: 617.515.6934
Fax: 253.423.6181
------------- For more information, please link to www.opengamingfoundation.org

Reply via email to