Actually, I have been thinking about what DM said in regard to Eric Noah's
site.  He has the d20 logo in several places and when the license for that is
finalized he would be in violation on each page if he had not followed all
procedures (the d220STLG says web page not web site).  In addition there are
things on his site which will eventually be released under the OGL (being
based on the SRD) and would put him in violation if he didn't follow the OGL.
 (Maybe he has blanket permission in the works? and granted he doesn't really
cover any other potentially competing systems).  

All this is because the OGL and d20STL are agreed to the minute you use (or
download) any material covered by them.  The thing is the more the OGL
penetrates the hobby the less choice you have but to agree.  It is the sort
of subtle coercion that exists in the computer industry and which I think the
game industry (tabletop RPG I mean) should stay away from.  Copyrights and
Trademarks should be enough.  Wizards has proposed a solution that seems
great because everyone wants to be able to "write D&D" and make money on
their work (like you can in the open source software world with say Quake1).

The problem is the OGL restricts you (from what you could do anyway) in a
manner that increases Wizards' potential success in suing you, but you gain
little.  You actually have to be even more careful of what you do than you
would be under regular laws.  What benefit do you gain that you would not
already have, if you complied with the law? Why shouldn't people be free to
make things that work with a RPG system without special permissions?  The
contention that it dilutes brand assumes that the trademarks and brand are
not enforced vigorously (which they should be anyway OGL or not). The OGL
basically says Wizards assures you they won't sue if you follow the law AND
additional restrictions and people think it is a benefit because Wizards
could crush people financially whether their case had merit or not. Iron fist
in a velvet glove treatment?

In the open source world you gain access to things you could not get
otherwise (when you use the GPL say) but in the OGL world I do not yet see
where you are gaining access to things you couldn't anyway.  I still think
the OGL is headed in the right direction with the recognition that fans make
the industry not the reverse (as TSR seemed to think).  The problem is that
the OGL really gives more protection to those who already have the resources
to defend themselves and places greater burdens on those who would provide
alternatives or try to simply capitalize on their own ideas.

I wouldn't have a problem with the OGL at all if it simply dropped the extra
protections it tries to grant to PI and Trademarks. Frankly, I don't see why
the OGL has these restrictions except to facilitate the restrictions of the
d20 material and SRD.  I think the d20STL does a nice job of protecting D&D
and Wizards, and the OGL should not be a vehicle for protecting primarily
business interests as opposed to the general interests of fans.  The extra
burdens it places (as we have seen in the magazine debate) and a bit in the
"OGL copy with every instance of " discusssions, are simply of little benefit
to anyone except businesses (especially Wizards) at this point.  

I can hear the keyboards reving up to defend business interests as the only
ones that matter because fans will do what they want anyway, etc. but that is
not the way to model the Open Gaming Movement. Open access is a good thing
and there are laws to cover abuses of what is accessed.

BTW, I just put these ideas out to see what you all think.  I am completely
open to arguments against these views or clarifications of thinking, but I do
believe that someone besides Wizards needs to examine whether the OGL as it
stands, is good for the industry and before it dominates.  You may have
argued this to death before but that was before the release of a lot of
material.  Now the OGL is official and a lot of people are starting to look
at d20, etc. I think the issue needs to be re-examined.  

-Alex Silva

Reply via email to