Over the past couple days I've been thinking about what I want to add to
the setting I'm developing (slowly).  I've been avoiding any fan-based
D&D creations (under the Online Use Policy), to limit what I might
include to avoid any legal problems with a possible licence breech, by
adding something that I don't have the authority to contribute (since
they must be original creations).

I was thinking, if I were to reverse engineer a non-OGC class, race,
feat, spell, etc, down to it's basic components, and then rewrite it
using my own descriptions, would I have the Authority to Contribute this
re-engineered class under the Open Game Licence, even though it's not
entirely "original", and the only actual changes are descriptive in
nature ?  It would still have the same requirements, same skills, same
special abilities, as the non-OGC item (maybe adjusted slightly).  If a
non-OGC class was developed using all existing OGL applicable components
(It is a D&D class that has everything from the PHB, and is covered
under the OUP), can someone use the same class (right down to the exact
same Game Rules in the original), give it a different name, and decide
to put it under the OGL without breeching the licence ?

-- 
Korath,
http://www.korath.com
"He was already dead, he died a year ago, the moment he touched her.
They're all dead, they just don't know it." --Eric Draven, The Crow
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For more information, please link to www.opengamingfoundation.org

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