[EMAIL PROTECTED] wrote: > I think that the system isn't nearly as important as the imaginations > of the > participants, no matter how good it is. Exactly. A system limits the imagination--but if the system is *done right*, it only limits it by "defining" what is like. At the most basic, an RPG system exists to eliminate the "can to, can not" argument. DM ------------- For more information, please link to www.opengamingfoundation.org
- [Open_Gaming] Simple system Githianki
- Doug Meerschaert
