[EMAIL PROTECTED] wrote:

> I think that the system isn't nearly as important as the imaginations 
> of the
> participants, no matter how good it is.

Exactly.  A system limits the imagination--but if the system is *done 
right*, it only limits it by "defining" what is like.

At the most basic, an RPG system exists to eliminate the "can to, can 
not" argument.


DM

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