>-----Original Message-----
>Subject: Superheroes (was Re: [Open_Gaming] I would hate to see
>everything be d20
>
>I'll also point out that many retailers are confused about what to
>do with a
>non-fantasy D20 product. Without the instant draw of a 'Star
>Wars', they are
>having trouble figuring out how to rack it. They need to have it near D&D
>since the rules depend on the PHB. But those players don't play
>superheroes.
>And if you put it on the superhero rack, those players get mad because the
>book doesn't stand alone (and can't under the D20 STL).
>
>Just a note for folks planning non-fantasy product -- it might be
>a tougher
>sell than you think...

I have picked up your game and it has given me a good basis to work from for
my own super-hero system. Additionally I'd like to congrats for being the
first group for stepping outside of the Fantasy Arena with d20 (at least,
publicly).

Now, what I want to talk about. you said you can't make a stand-alone box
and still conform to the d20. So My question is how did Star Wars do it? I
see the horribly tiny d20 logo on the back. and it is a stand alone game.
Did it somehow step around the rules because it's parent owns the d20? or
did it conform? from the semi-hard to understand jargon of the Star wars
books (don't believe me? read the classes, feats and skills chapters, I
haven't found them to talk about spending any points. So is it possible to
make a stand-alone d20 based game like star wars is or did Star Wars get
some "grandfather" treament because it's out before the d20 srd?

-John C. @ Trollios games (not really, but it sounds cool)

>
>-Paul @ Team Frog Studios

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