From: "Neal Rogers" <[EMAIL PROTECTED]>
> So you're saying that only the dice rolls and such are
> the 'game rules' and that everything else like
> classes, spells, and feats are so complex and creative
> that the thing about game rules not being protected
> doesn't apply to them?
Exactly.
> Did
> they buy the old game system from you
Kenzer has a license for various bits of WotC IP. It is a unique situation
that will never be repeated.
> My friend the KODT fan told me they've been
> throwing around the word Hackmaster for years and only
> now actually produced a real game for it. What is
> going on there?
Let's say that Kenzer didn't have that license.
They could produce a "Hackmaster" game and use various strategems to avoid
the potential copyright problems.
First, they could just write to us and ask us for permission, which would be
a kind of a license without all the formal legal gobbledygook.
Second, they can publish a pretty diverse amount of content as a "parody",
and attempt to claim a fair-use exemption.
Third, they could make sure that everything they used had a public-domain
source that predated an appearance in a D&D product, or what something of
their own creation (this is what Palladium Fantasy and most other fantasy
RPGs do or should do).
Ryan
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