>*grin*
>I think what you're attempting to grapple with is the fact that the 
>OGL, D20STL, and the lot of them are liscences for Game rules. I 
>would have done it exactly the same way.
>
>When it comes down to it, the original idea for Open Gaming as it 
>was presented to me was that by sharing ideas things like little 
>isolated house rules that made the game run smoother would be 
>introduced into the gaming community and make the state of the game 
>better.

which has always been my problem with it, and why i prefer the OOGL 
and such: my reading of copyright law [IANAL, but i've talked to an 
IP lawyer well-versed in RPGs and the RPG industry who agreed with 
me] says that game rules aren't copyrightable in the first place, so 
there's nothing to stop you from sharing house rules, etc.  the only 
"need" for an open license is to make it practical to share 
setting-type stuff--stuff that can be copyrighted.

>The Scarred Lands Gazetteer is a setting. It describes a creative 
>work that Necromancer has worked hard to make and they want to hold 
>on to it. It's their world, their baby.

the above said, i can fully appreciate this.  i have several projects 
in various stages of completion and various degrees of current time 
devoted.  of these, a couple i've already decided will be open 
content--rules, setting, artwork, the works.  a couple i wouldn't 
give away if Disney came knocking on my door with a million dollars 
[if someone i trusted not to "betray my vision" came knocking, i'd 
have to think about it. ;-)  ].  several i haven't decided yet, and 
they might even end up mixed open/closed.

personally, i'm of two minds about the way that the WOGL has been 
used to date--making very little more than is required Open.  on teh 
one hand, i'm disappointed, because i think it undermines the 
synergetic growthi and development that is the whole point of the 
Open Content development model.  on the other hand, i'm taking a 
small amount of perverse glee in seeing WotC get bit by the WOGL (the 
glee comes from my reflexive dislike of market leaders, and my 
dislike of the WOGL, which i see, with it's PI protections, as a 
co-opting of the idea of open content to benefit Big Business--so if 
that very set of protections is what undermines it, i feel a sense of 
vindication).

you see, IMHO, the setting stuff is the valuable stuff [one of the 
reasons i don't like the new MM--it strips out pretty much all of the 
non-rules-mechanics bits from the monsters, the stuff that was 
introduced with the MC, and the reason i thought it was a 
quantum-leap advancement over the 1st ed monster books when it came 
out].  so by releasing the rules, WotC has made it easy for others to 
tweak them to fit new settings, and thus made new settings much 
easier.  and these settings can be almost entirely closed (if the 
creators are cagey enough about it), meaning that WotC gets none 
ofthe direct benefits--they can't reuse cool bits.  they get only the 
indirect benefit of potentical PH/DMG sales, and i'm skeptical that 
there are many that would specifically buy a D&D PH to use a 
mechanic-less setting book.  i suspect that most of the customers for 
Scarred Lands, Diomin, Kingdoms of Kalamar, etc., are people who'd be 
playing D&D whether or not those settings existed.  while D20 
supplements theoretically drive sales of the core D&D books, in 
practice they seem to piggy back on already-existing sales.  and 
within the players of D&D, sales of the core books are going to be 
pretty inelastic--pretty much one DMG per DM, and something like 8 
PHs for every 10 players (based on the groups i've known). so they're 
either buying more non-WotC stuff on top of the WotC stuff or, and i 
think this is the more likely story, buying more non-WotC stuff at 
the expense of WotC stuff.  IME most people only run one D&D setting, 
at least at a time.  so if they're playing Scarred Lands, they're not 
playing Forgotten Realms.  and while we all mix and match across 
settings and even game systems, you're more likely to pick of the 
latest supplement for a setting you're currently  playing than for 
one you aren't.  so some percentage of sales of non-WotC supplements 
almost assuredly come at the expense of WotC setting stuff. 
[personally, i also believe that these other settings pretty much 
*have* to be better than FR, which should also contribute to their 
sales detracting from FR sales.  but i've been saying that since i 
bought the original FR boxed set, and the market obviously doesn't 
agree with me.  nonetheless, Diomin seems like a far more interesting 
setting than FR, and what i've gleaned of Scarred Lands from the 
monster and magic books seems even more interesting than either of 
them.]

to be clear: i have little-to-no beef with the utilizers (like S&SS) 
of the WOGL and D20STL, since they are just playing with the toys 
that were given with them.  (i'd love to see them make the whole 
thing Open, but i can't fault them for choosing not to.)  my 
complaints are directed at WotC/OGF for the design of the WOGL, and 
for WotC's choices of what they're defining/trying to define as 
copyrgihted/trademarked/game mechanics.

woodelf                <*>
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A fanatic is a man that does what he thinks th' Lord would do if He only
knew th' facts in th' case.  --Finley Peter Dunne
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