Moses Wolfy Wildermuth wrote:

> Hello Michael
> >From The Desk of Wolfy at Money Talks Enterprises,
>
> I am converting some old monsters and a number of them have poison.  What
> are peoples' impressions of the effects of poison in the SRD?  I haven't
> playtested it out, but ability score damage and the one minute "lag-time"
> seems rather strange.  Not that there is a lag-time, but that it is always
> a constant 1 minute.  There is one poison that causes immediate death and
> that was on the cloak of poisonousness.
>
> Any comments,suggestions on poisons?

It works out exceedingly well in practice. Poisons are now
dangerous and a pain but not the "save or die"
that they used to be.

The "save twice" mechanic means that there is a reason
to carry Neutralize Poison. The fact that it doesn't
affect the results of the first save means that
poison remains very scary and inconvenient.

The constant 1 minute lag is about right. Enough time
so that you don't have to IMMEDIATELY drop everything
in combat to get that neutralize poison to the victim, but a small
enough time that you have to pay attention and get them that
cure RealSoonNow.

The net result is that poisons have become a valuable tool
in the GMs arsenal. Characters fear poisons and can be
severely inconvenienced by them. But they're rarely directly
fatal. Pretty close to exactly the effect that I want (both as a
player and as a GM).

Of course, since poisons are now actually effective there becomes
the typical problem of stopping the PCs from using at it every
opportunity :-(.
_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://www.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to