Moses Wolfy Wildermuth wrote: > Hello Michael > >From The Desk of Wolfy at Money Talks Enterprises, > > I am converting some old monsters and a number of them have poison. What > are peoples' impressions of the effects of poison in the SRD? I haven't > playtested it out, but ability score damage and the one minute "lag-time" > seems rather strange. Not that there is a lag-time, but that it is always > a constant 1 minute. There is one poison that causes immediate death and > that was on the cloak of poisonousness. > > Any comments,suggestions on poisons?
It works out exceedingly well in practice. Poisons are now dangerous and a pain but not the "save or die" that they used to be. The "save twice" mechanic means that there is a reason to carry Neutralize Poison. The fact that it doesn't affect the results of the first save means that poison remains very scary and inconvenient. The constant 1 minute lag is about right. Enough time so that you don't have to IMMEDIATELY drop everything in combat to get that neutralize poison to the victim, but a small enough time that you have to pay attention and get them that cure RealSoonNow. The net result is that poisons have become a valuable tool in the GMs arsenal. Characters fear poisons and can be severely inconvenienced by them. But they're rarely directly fatal. Pretty close to exactly the effect that I want (both as a player and as a GM). Of course, since poisons are now actually effective there becomes the typical problem of stopping the PCs from using at it every opportunity :-(. _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
