Title: RE: [Ogf-l] Poisons?

Well, if you wanted to expand poison and the way it acts, I would change the poison table like this:

Poison  Type            Incubation              Effect  Second Incubation               Effect2 Price

Poison = Name of the Poison
Type = Injury, Contact, Injected,or Inhaled and the Save (Fort DC 20, Will DC 15, etc)
Incubation = Typically Immediate
Effect = 1d4 Int Damage, Paralasis, Polymorph Rabbit
Second Incubation = Typically 1 minute but maybe 1d6 minutes or something else.
Effect = Typically weaker effect though not always
Price = 90 GP or some such..

A system like this could be used to handle things like diseases, drugs, strange potions and the like as well. This comes in handy for more sci-fi games where poisons and diseases don't just do damage but also warp the body or mind and leads to a more variable effect.


|-----Original Message-----
|From: Moses Wolfy Wildermuth [mailto:[EMAIL PROTECTED]]
|Sent: Wednesday, October 03, 2001 2:34 PM
|To: [EMAIL PROTECTED]
|Subject: [Ogf-l] Poisons?
|
|
|Hello Michael
|From The Desk of Wolfy at Money Talks Enterprises,
|
|I am converting some old monsters and a number of them have
|poison.  What
|are peoples' impressions of the effects of poison in the SRD? 
|I haven't
|playtested it out, but ability score damage and the one minute
|"lag-time"
|seems rather strange.  Not that there is a lag-time, but that
|it is always
|a constant 1 minute.  There is one poison that causes
|immediate death and
|that was on the cloak of poisonousness. 
|
|Any comments,suggestions on poisons? 
|
|Mutazoids, The Rebellion is on!
|--
|Wolfy
|http://www.mutazoids.com/
|
|ICQ- 13469530
|AIM- Wolfy2264
|
|
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