> Jeff Fox > > So how easy is it to reference the actual components, without > violating the agreement?
You'd have to establish that the "actual" components were derived from a PD source. It is very possible for some, and probably very difficult for others. I happen to prefer the idea that players can come up with their own material components, and that there are a variety of components which would work for a particular spell. If they don't have their 'components bag' with them, I make the player tell me what they are using, and decide if it is an adequate substitute. In cases where a gp value is given I make sure that whatever they substitute is of equal value (the value must be part of the magic, otherwise it wouldn't have been mentioned). If they are creative enough I'll let them convince me of just about anything..."Yes, I know I don't have any sulfur for my summoning spell, but I have saffron, and although it isn't as potent I have a whole bunch of it. After all, it bears the same yellow color, and everyone knows that creatures from the lower planes respect the color yellow above all others"... Something like the "Doctrine of Signatures" which was described in Lyndon Hardy's book "Master of the Five Magics". In such a situation, a Codex of Components might be a useful role-playing aid. -Brad _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
