> From: Brad Thompson [mailto:[EMAIL PROTECTED]]

> The Anderson v. Stallone case is an oft-cited example of 
> this, where the
> Rocky character was used without permission to create a new 
> work of fiction.
> The judge ruled that the new work was the joint property of 
> both authors,
> and that neither could use the work without the permission of 
> the other. (I
> don't have a link for this one, but I know Ryan has it).

You're almost right.

[cites]

A. Defendants Are Entitled To Summary Judgment Because Anderson's
Treatment Is An Infringing Work That Is Not Entitled To Copyright
Protection 

The Court finds that Anderson's treatment is not entitled to copyright
protection. This finding is based upon the following determinations that
will be delineated further below: (a) the Rocky characters developed in
Rocky I,  [*16]  II and III constitute expression protected by copyright
independent from the story in which they are contained; (b) Anderson's
treatment appropriated these characters and created a derivative work
based upon these characters without Stallone's permission in violation
of Section 106(2); (c) no part of Anderson's treatment is entitled to
copyright protection as his work is pervaded by the characters of the
first three Rocky movies that are afforded copyright protection. 

... and ...

4. Since Anderson's Work Is An Unauthorized Derivative Work, No Part Of
The Treatment Can Be Granted Copyright Protection 

Stallone owns the copyrights for the first three Rocky movies. Under 17
U.S.C. section 106(2), he has the exclusive right to prepare derivative
works based on these copyrighted works. This Court has determined that
Anderson's treatment is an unauthorized derivative work. Thus, Anderson
has infringed upon Stallone's copyright. See 17 U.S.C. section 501(a). 

Nevertheless, plaintiff contends that his infringing work is entitled to
copyright protection and he can sue Stallone for infringing upon his
treatment. Plaintiff relies upon 17 U.S.C. section 103(a) as support for
his position that he is entitled to copyright protection  [*26]  for the
non-infringing portions of his treatment. 17 U.S.C section 103(a) reads:

  
The subject matter of copyright as specified by section 102 includes
compilations and derivative works, but protection for a work employing
preexisting material in which copyright subsists does not extend to any
part of the work in which the material has been used unlawfully. 
  
Plaintiff has not argued that section 103(a), on its face, requires that
an infringer be granted copyright protection for the non-infringing
portions of his work. He has not and cannot provide this Court with a
single case that has held that an infringer of a copyright is entitled
to sue a third party for infringing the original portions of his work.
Nor can he provide a single case that stands for the extraordinary
proposition he proposes here, namely, allowing a plaintiff to sue the
party whose work he has infringed upon for infringement of his
infringing derivative work. 


===============================

To me, "Stallone" is the clearest and simplest interpretation of the
issue of extensions to IP that I have ever read.  Unlike most copyright
lawsuits, which focus on transforming a work from one media to another,
or claiming that the original work itself is not copyrightable, or
claiming that the new work is not derivative of a the original work,
"Stallone" is all about taking characters from one source, making a
completely new work featuring those characters, and then trying to
determine who holds copyright.

In thise case, at least, the court is crystal clear:  Anderson is simply
out of luck - he doesn't own a copyright to the work, because it's an
infringing derivative work.

As I've mentioned in the past, this ties in with gaming via the Arneson
suit vs. TSR.  In that suit (which was a contract, not a copyright
action), the court determined that the Monster Manual II was a
derivative work of Dungeons & Dragons, thus Arneson was owed royalties,
because the two books used the same stat block system and game terms to
describe monsters.  If stat blocks and game terms are sufficient to
create copyrightable derivative works, then copyright can be said to
encompass as a whole a roleplaying game system - even if specific
"rules" could not be so protected.

The power to authorize derivative works is one of the most valuable
parts of a copyright, and one of the least understood by the average
person.  My experience is that even many lawyers don't understand the
scope and effects of the way Title 17 treats derivative works either -
which is one of the reasons I always advise people to consult
>copyright< attorneys.  Your run of the mill barrister can give you a
good opinion on what Title 17 means, but the devil, as they say, is in
the details; and for copyright law, the details are all caselaw, not
black letter law.

Ryan
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