Title: What Descriptions? was:(RE: [Ogf-l] If Thoughts Could Kill - Illithid reference violation?)
The "boxed text" style of module had a brief description of what the PCs saw when they reached an encounter point.  Often it would include a vague description of the creature in question.  This style of module has been very popular.
 
-Brad
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of LaPierre, Bob
Sent: Wednesday, January 16, 2002 6:31 AM
To: [EMAIL PROTECTED]
Subject: What Descriptions? was:(RE: [Ogf-l] If Thoughts Could Kill - Illithid reference violation?)

OK
This is an interesting debate but... I've been playing for a long damn time and in all that time I've NEVER had a description of a monster in a MODULE. Every module since the appearance of "Advanced" has said what the monster is and what their hit points are and what they will do if attacked/talked to/bribed. When I wanted to give my players a description I brought out my MM. The only descriptions of monsters were of unique individuals and these were within the context of the monster (IE: an unusually squat and ugly hill giant). Unless you are doing a guide to "XXX", when would you need to use descriptions or societal forms?

Bob

"The man who does not read good books has no
advantage over the man who can't read them."
Mark Twain


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