lizard wrote:

"c)No one else has really jumped on the bandwagon. Both GURPS and BESM have
adopted very limited and controlled licensing arrangements with third
parties, and that's really about it."

Steve Jackson (GURPS) has been doing it for quite some time, WELL before
D&D3e came out.  Guardians of Order (BESM) doing more of a publishing house
than anything else.

The closest to coming round, I think, to being similar is Mark's idea being
put into play at Gold Rush Games, which you left out completely. :)

Then you have to ask yourself, why create another "open" system?  The amount
of work involved is tremendous (and I applaud Mark on his efforts).  Plenty
of companies have supported OGL to some degree or another and some even
pushed the envelope a bit.

Have a good weekend!

Richard

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Lizard
Sent: Friday, April 12, 2002 1:15 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [Ogf-l] OGF vs SRD vs D20 vs Wizards?


At 10:01 PM 4/11/2002, Ryan S. Dancey wrote:
> > From: The LE [mailto:[EMAIL PROTECTED]]
>
> > Now, riddle me this: What is the purpose of the Open GAming
> > Foundation?
>
>To promote the acceptance of the Open Gaming Philosophy, which is that
>game rules, and materials that use those rules, should be free to copy,
>modify and distribute.

I am curious, and do not take this as a slam, but -- how well do you think
this goal has been met over the nearly two years since D&D3e was released?

I think a number of interesting things have been shown:
a)It works. While there's clearly market saturation in many areas, I think
it's also clear that there will be D20 products for a long time to come,
and that a lot of them will be of very high quality -- in many cases
superior to products in the same niche by WOTC.

b)The worst fears of many -- that there would be mass copying and
distribution of open content by fly-by-night publishers -- seems not to
happen. There's plenty of PIRACY, but that happens, sadly, without regard
to "open" or "closed" content. Indeed, I could argue there has been LESS
reuse of open content between publishers than there SHOULD be.

c)No one else has really jumped on the bandwagon. Both GURPS and BESM have
adopted very limited and controlled licensing arrangements with third
parties, and that's really about it.

It's this last point which is interesting. Is D&D the only game system
popular enough to benefit from an 'open' arrangement? I would really like
to see other systems follow suit, but it doesn't seem to be happening.

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