Oh, sorry, I hate being the one to start a flame war.  I looked through the
archive (downloading the raw file instead of just browsing by month) and I
found a post from [EMAIL PROTECTED] back in March 2002:

"From the d20 Usage Guide:


--------
Restricted Trademark Use:

You may not use the d20 System License or the d20 System Logo in conjunction
with any product that meets the definition of an "Interactive Game" as
defined in this Guide.


Definitions:
"Interactive Game": means a piece of computer gaming software that is
designed to accept inputs from human players or their agents, and use rules
to resolve the success or failure of those inputs, and return some
indication of the results of those inputs to the users.

--------"

Those two statements are indeed in the d20 System Guide v3.0.  There does
not appear to be anything comparable in the OGL however.  So it appears you
could write software under OGL but you can not do anything derived from the
d20 because that is against their licensing.

I'm seeing opinions on OGL and having to release source code for software,
something I am unwilling to do (for various reasons).

Sigh.  Essentially I am just looking for a game system (including player
attributes, skills, etc) that I can use as the basis for my video game.
What would be nice is if it also had "content" (weapons, classes, "races",
etc) so I wouldn't have to generate those.  Modern looked pretty promising
(good fit with my game concept) but for the licensing reasons above it
appears to be out.  Does anyone have a suggestion for an alternative?  I see
Prometheus (is Mark Cortez still on this list?  What is the status of that
effort?) but all of the content is still in the fantasy genre.

/me kicks horse accidentally, then kicks it again because a horse bit me
when I was a child


-jw


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Martin L.
Shoemaker
Sent: Saturday 07 December 2002 22:14
To: [EMAIL PROTECTED]
Subject: RE: [Ogf-l] video games


> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Jason Fox
> Sent: Saturday, December 07, 2002 9:47 PM
> To: [EMAIL PROTECTED]
> Subject: [Ogf-l] video games
>
>
> Has anyone explored the d20 OGC/OGL issues for video games?
> Most of the legal stuff I see in the licenses is for printed
> documentation and static websites, it seems to fall flat when
> it comes to video games, especially the difference between
> describing character creation/applying experience and
> implementing it for the purpose of game mechanics in the video game.

Wait a minute... Wait... Is that... Is it... Yes! The dead horse is BACK
up! Hit it again, folks!

Sorry, Jason, but this steps right into the very, very, very, very, VERY
many times chewed over issue of software and the OGL. Next will follow
some weary arguments and rehashing of arguments that will ultimately end
up with three camps agreeing in some areas, respectfully disagreeing in
others:

1. Just not possible. Even if it seems possible, it's more trouble than
it's worth.

2. Possible in some limited ways. (This camp will have some subgroups
who disagree on just what the limited ways are.)

3. Sure, it's possible! Just watch! (This camp of brave souls is pretty
small.)

The shape of these camps will become apparent after d100 messages are
posted, as people try to lay out the basics on which we all pretty much
agree, lay out the foundations of their own particular interpretations,
answer questions from newcomers who weren't here for the last go-round,
object to answers made by others from other camps, consider new
arguments they hadn't heard before, very occasionally switch camps, and
finally end up with, "Well, I don't think it will work that way, but
you're welcome to try."

If you want a head start on seeing how the discussion will shake out, go
through the archives, looking for the word "software". You can hardly
miss it, since this topic pops up every d6 months.

Martin L. Shoemaker

Martin L. Shoemaker Consulting, Software Design and UML Training
[EMAIL PROTECTED]
http://www.MartinLShoemaker.com
http://www.UMLBootCamp.com

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