Thanks Martin, Bert, Joe and Scott.  Sounds like I have enough that I can
start to move forward.


-jw

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joe Mucchiello
Sent: Sunday 08 December 2002 10:36
To: [EMAIL PROTECTED]
Subject: RE: [Ogf-l] video games


At 10:00 AM 12/8/2002 -0500, you wrote:
>And with things like the following being included in PI:
>
>"names and descriptions of characters, spells, enchantments, personalities,
>teams, personas, likenesses and special abilities;"
>"places, locations, environments, creatures, equipment, magical or
>supernatural abilities or effects, logos, symbols, or graphic designs"

This is a list of things that can be declared PI. It is not a requirement
that be so declared.

>I get a little confused at this point.  Does this mean that you can't use
>the name "Magic Missile"(TM?) without "another, independent Agreement with
>the owner of each element of that Product Identity"?  It does not appear
>that the STL gives you the license to do so, so what does?  At the tops of
>the different documents in the SRD I see "This material is Open Game
>Content, and is licensed for public use under the terms of the Open Game
>License v1.0a."

And since, next to that line you do not see, "the follow terms are PI:
magic jar, magic missile, magic ...." then they are not PI.

>Ok, so now that I've gotten through the whole software issue (resolved by
>not trying to comply with the d20 System License) I am getting hung up on
>what is PI and what PI we have the "right" to through OGC/OGL.  Any
remarks?

There is no PI in the SRD. 3rd party OGL users have declared stuff PI. Pick
up a 3rd party book at your FLGS and see how PI is designated.

Hope that helps,
   Joe

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