Well, this is only an intern answering, but may interest some of you and
give a teeny-tiny bit of clarification.
Cut a little to remove personal information.

James 'Grim' Desborough
--
Busy Freelancer, typecast humourist, origins award winning egotist.
Someone please make me a staff writer.
RPG community project www.postmort.demon.co.uk


-----Original Message-----
From: Smith, Andrew [mailto:[EMAIL PROTECTED]
Sent: 12 March 2003 19:22
To: [EMAIL PROTECTED]
Subject: RE: Query regarding the D20 Licencing information for possible
product.


Hi James,

As you have explained it, your project is within the bounds of the d20
System License.  Please be aware that you are walking a fine line with
regards to what the d20 System License allows and Wizards will not be
available to check and approve your product.

Andy Smith
Publishing Intern
Wizards of the Coast, Inc.


-----Original Message-----
From: GRIM [mailto:[EMAIL PROTECTED]
Posted At: Tuesday, February 18, 2003 3:27 PM
Posted To: [EMAIL PROTECTED]
Conversation: Query regarding the D20 Licencing information for possible
product.
Subject: Query regarding the D20 Licencing information for possible
product.
Importance: High


Hello,

I wasn't sure who it was best to contact with this so I've tried both the UK
office and the legal department.

Right...

I'm having a devil of a time understanding what appears to be a
contradictory part of the D20 licencing agreement and FAQ.

I'll highlight the relevent sections here...

******************************************************************
Definition of Applying the effects of Experience to a Character:

Applying the effects of Experience to a Character means a description of the
process for comparing the accumulated experience point total of a character
to a chart to determine if the character's level should be incremented.  If
the experience level of a character exceeds threshold values as defined by
the chart, the character is modified in a specified fashion.

Specifically, Applying the effects of Experience to a Character means
incrementing the character level of a character by incrementing a class
level by one rank, or by adding a new class at first level, and describing
how to allocate new skill points, select new feats, select new talents, or
gain new class-level linked abilities.

Applying the effects of Experience to a Character does not include creating
or modifying an experience point chart, defining a new class (including
describing what benefits that class provides at each level).
******************************************************************
Mandatory Restrictions:

No Covered Product may contain rules or instructions of any kind that:

·       Describe a process for Creating a Character
·       Describe a process for Applying the Effects of Experience to a Character

No Covered Product may change or extend the definition of any Defined Game
Term as enumerated in this Guide.

No Covered Product may include “Miniatures”.

No Covered Product may use the term “Core Book” on its cover, title,
advertising, or self-reference.
********************************************************************
Q: Can I define a new class?
A: Yes.
Q: Could my new class use a different experience point chart?
A: You could publish a new chart. And you could say that characters of a
given class use that chart. But you couldn't actually say what to do with
the chart.
Q: Could I create a character system that didn't use classes and/or levels
at all?
A: Sure.
*********************************************************************

Please bear with me :)

What I want to do is to have an experience system that does not use levels,
but rather uses a more modern progression by _spending_ points for
advancement rather than incrementing levels.  Your document defines
Experience in terms of levels rather than as the progression of the
character by other means what I really want to do is check that I have this
right before progressing any further with the project.

>From the above it would appear that anything that doesn't use levels is
fine.

This would not invalidate the use of the PHB as a required reference source
for character creation (Or necessarily character progression as certain
things within the PHB would be left undefined still in the product).

I think it would broaden the appeal of D20 to those intrinsically opposed to
the levels/classes mechanic and would thusly sell more PHBs.

James 'Grim' Desborough
--
Busy Freelancer, typecast humourist, origins award winning egotist.
Someone please make me a staff writer.
RPG community project www.postmort.demon.co.uk




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